{"id":2551,"date":"2012-11-14T06:55:20","date_gmt":"2012-11-14T14:55:20","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2551"},"modified":"2017-03-17T17:58:10","modified_gmt":"2017-03-18T00:58:10","slug":"ifcomp-2012-changes","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2551","title":{"rendered":"IFComp 2012: Changes"},"content":{"rendered":"<p>Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>After crash-landing on an alien planet, you find yourself emerging from a pod on a tree, now with the body of a telepathic alien &#8220;rabbit&#8221;. I put the word &#8220;rabbit&#8221; in quotes because it&#8217;s obviously not really a rabbit. Apparently it doesn&#8217;t even really look like a rabbit. The explorers of this world named the fauna after whatever similar Earth creatures they could think of, but in some cases the similarity is just a matter of ecological niche. So there&#8217;s &#8220;deer&#8221; and &#8220;beavers&#8221; and at least one &#8220;fox&#8221; and so forth running around, doing their things and in some cases wandering the map autonomously, bothering the more stationary creatures. It&#8217;s all quite lovely, and you have some influence on their behavior: the fox will chase you (and eat you if you let it), the deer will run away from the fox. An otter will follow you if you give it a fish, but if you don&#8217;t keep giving it more fish it&#8217;ll get bored and wander away. So it&#8217;s pleasingly diverse, but it all leaves the question of what you&#8217;re trying to accomplish by this. This isn&#8217;t a game that gives the player a lot of guidance.<\/p>\n<p>I mean, okay: there&#8217;s one goal that seems obvious once you find it. When you manage to get back to your crashed shuttle &#8212; something I only managed after exploring basically the entire rest of the map &#8212; there&#8217;s a hatch mentioned on its own line in the room description, which is a pretty clear indication that it&#8217;s important. Why it&#8217;s important, I don&#8217;t know. It&#8217;s not like I&#8217;m going to be flying the shuttle out of there; the game is pretty clear that it&#8217;s beyond repair. Maybe there&#8217;s something inside the shuttle that&#8217;ll make it obvious what I&#8217;m supposed to do, but I can&#8217;t tell, because I&#8217;m a rabbit. Not exactly equipped for opening hatches, is what I&#8217;m saying.<\/p>\n<p>Which leads to the somewhat less obvious goal: how to stop being a rabbit. On the sole basis of the plural in the title, I&#8217;m guessing that making any real progress in this game involves turning into some of the other creatures I&#8217;ve been seeing. The question is, how? The tree I emerged from has to be involved somehow. I saw a rabbit drag a dead rabbit over to the tree at one point, which suggests that I have to kill something to turn into it (or possess it?), but again, I&#8217;m a rabbit. Not exactly lethal.<\/p>\n<p>I played this game right up to the two-hour limit for judging it in the Comp, but I feel like I haven&#8217;t made any progress at all, like I&#8217;m stuck in the prologue. If I&#8217;m right, turning into different animals is the game&#8217;s core activity, the thing that the puzzles are built around.  But it&#8217;s something I haven&#8217;t been able to do. It&#8217;s as if I had played <em>Space Invaders<\/em> for two hours without finding the &#8220;Fire&#8221; button.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,548],"class_list":["post-2551","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2012"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2551","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2551"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2551\/revisions"}],"predecessor-version":[{"id":5113,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2551\/revisions\/5113"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2551"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2551"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2551"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}