{"id":2571,"date":"2012-11-21T15:24:24","date_gmt":"2012-11-21T23:24:24","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2571"},"modified":"2017-03-22T20:41:49","modified_gmt":"2017-03-23T03:41:49","slug":"ifcomp-2012-last-minute","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2571","title":{"rendered":"IFComp 2012: Last Minute"},"content":{"rendered":"<p>You know, it would have been cool dramatic irony if I had posted my writeup of this game just before the judging deadline. Ah well. Spoilers follow the break.<\/p>\n<p><!--more--><\/p>\n<p>Another Twine CYOA piece, this time a little meta. The premise is that the PC is trying to scrape together a last-minute entry to the IF Comp. You select a couple of objects from the protagonist&#8217;s room as inspirations for the hero and villain, like the seeds for an improv comedy routine, and he puts together a wacky little story about them with maybe two choices in it. The few stories I&#8217;ve seen seem to be entirely hand-built around the hero\/villain pair, and I&#8217;m guessing that the complete grid of possibilities is represented. But it all feels appropriately off-the-cuff and low-effort, which probably hurt it in the Comp, and definitely didn&#8217;t inspire a great deal of replay on my part. Still, it&#8217;s more amusing than some of the games that take themselves more seriously.<\/p>\n<p>It&#8217;s worth noting that in the initial section, when you&#8217;re picking the story seeds, you can more or less wander around through the apartment&#8217;s nodes freely. This means it must be tracking some internal state beyond the current node to remember what you picked for the story&#8217;s hero. So Twine really is more powerful than static HTML after all!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>You know, it would have been cool dramatic irony if I had posted my writeup of this game just before the judging deadline. Ah well. Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,548,55],"class_list":["post-2571","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2012","tag-twine"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2571","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2571"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2571\/revisions"}],"predecessor-version":[{"id":5127,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2571\/revisions\/5127"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2571"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2571"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2571"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}