{"id":2668,"date":"2014-05-16T07:25:18","date_gmt":"2014-05-16T14:25:18","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2668"},"modified":"2014-06-11T15:02:50","modified_gmt":"2014-06-11T22:02:50","slug":"vice-city-rampage","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2668","title":{"rendered":"Vice City: Rampage!"},"content":{"rendered":"<p>The Rampage or Kill Frenzy has been a feature of <em>GTA<\/em> from the very beginning. The basic idea is that you&#8217;re temporarily given a weapon with unlimited ammo, and you have two minutes to kill a certain number of enemy gang members (or occasionally innocent bystanders or even cars), which will spawn in greater-than-normal numbers around you while the rampage is in progress. If you succeed, you get a cash reward that increases as you pass more rampages. This could obviously seed a feedback loop that encourages people to keep seeking out new rampages until they&#8217;re exhausted, but I personally never got that far into it, even though they&#8217;re necessary for 100% completion. Rampages carry the risk of harm, and can sometimes attract police attention. But they are a good opportunity to try out weapons that might not otherwise see much use. In particular, it&#8217;s often possible to find a rampage for a weapon before it becomes available in the main game.<\/p>\n<p>The one thing that&#8217;s changed from the original <em>GTA<\/em> kill frenzies is the way that they&#8217;re triggered. Originally, the trigger was picking up certain specific weapons lying out in the open. The kill frenzy weapons didn&#8217;t look any different from ordinary weapons, so you&#8217;d sometimes find yourself in Kill Frenzy mode unexpectedly. <em>Vice City<\/em> instead uses special rampage icons that float in the air, slowly rotating. I call this an improvement, but it does mean that when you attempt a rampage for the first time, you don&#8217;t know in advance whether you&#8217;re going to be rampaging with a rocket launcher or a katana. This is a significant piece of information to withhold from the player &#8212; particularly if, like me, you&#8217;re doing it primarily for combat practice.<\/p>\n<p>Speaking of which, I think I did in fact gain from my practice, and I intend to switch back to missions in my next session. But I think the main thing I got out of doing multiple rampages was an appreciation of how much easier combat is using mouse\/keyboard controls. I had long since given up on using a controller for first-person sniping, but now I&#8217;m giving up on it in general. Even driving seems more comfortable with mouse\/keyboard controls at this point. Strange, considering how relieved I was to get joystick controls working in <em>GTA3<\/em>. There may be some grass-is-always-greener in effect here, with any control scheme I&#8217;ve recently switched to feeling better simply because it&#8217;s different and alleviates the inconveniences I&#8217;m aware of at that moment (while introducing others I&#8217;m not paying attention to yet). But even taking that into account, mouse just seems like the way to go in any situation where you&#8217;re aiming a gun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Rampage or Kill Frenzy has been a feature of GTA from the very beginning. The basic idea is that you&#8217;re temporarily given a weapon with unlimited ammo, and you have two minutes to kill a certain number of enemy gang members (or occasionally innocent bystanders or even cars), which will spawn in greater-than-normal numbers [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[42,45],"class_list":["post-2668","post","type-post","status-publish","format-standard","hentry","category-sandbox","tag-gta","tag-vice-city"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2668"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2668\/revisions"}],"predecessor-version":[{"id":2749,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2668\/revisions\/2749"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}