{"id":2676,"date":"2014-05-25T21:05:42","date_gmt":"2014-05-26T04:05:42","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2676"},"modified":"2014-06-11T14:50:02","modified_gmt":"2014-06-11T21:50:02","slug":"vice-city-shortcuts","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2676","title":{"rendered":"Vice City: Shortcuts"},"content":{"rendered":"<p>I&#8217;ve had something of a breakthrough: I&#8217;ve recovered 60 Hidden Packages. The reward for this is a minigun permanently available at your hideout. This may sound like just another gun, and unexciting, but the minigun&#8217;s destructive power (and effective range, and ammo capacity) is so much greater than most other weapons, it renders even the most difficult combat missions all but trivial. For example, there&#8217;s one mission where you confront a couple of boats swarming with enemy gunmen, and have to kill them all before proceeding. About a half second of concentrated fire from the minigun is enough to simply sink the boats.<\/p>\n<p>Now, not all missions are about killing. There&#8217;s still plenty of driving to be done. But at this moment, it looks like the driving is going to be the focus of all my actual effort from now on &#8212; which, to my mind, is entirely reasonable for a game with the word &#8220;auto&#8221; in its title. Still, this gun seems almost game-breaking. But only almost, because breaking the game is, in an open-world game of this sort, <em>part<\/em> of the game.<\/p>\n<p>Really, I&#8217;ve been taking shortcuts all along. There was one early mission that was clearly set up to be a motorcycle chase: the man you&#8217;re pursuing flees the building where you find him and gets on a bike, and there&#8217;s a second bike conveniently close to the exit you follow him through. I found it much easier to steal a car and ram him with it, throwing him off the bike. There&#8217;s another mission on a golf course, where you have to check your weapons at the door. When you approach the victim, wielding a golf club with deadly intent, he leaps into a golf cart, drives around aimlessly for a while, then makes a break for the exit and escapes. Clearly you&#8217;re supposed to grab a golf cart of your own and try to catch up to him, bumping or blocking his cart until he&#8217;s forced to get out, at which point you club him to death. But you can instead just make a beeline for the exit, pick up your guns, and wait for him.<\/p>\n<p>Probably the single biggest shortcut is the helicopter. I mentioned that there were toy RC helicopters that you could control remotely. Well, there&#8217;s a full-sized one you can steal on top of a skyscraper in the northern part of the city. It&#8217;s still kind of tricky to control, although it&#8217;s a breeze compared to <a href=\"\/stack\/archives\/38\">the Dodo in <em>GTA3<\/em><\/a>. And it makes it downright trivial to get Hidden Packages in places that would otherwise require tricky sequences of motorcycle jumps. I have yet to use the helicopter in a mission, but I&#8217;m keeping an eye out for situations where it makes sense.<\/p>\n<p>So, any of these things might subvert the intent behind a particular mission, but I can&#8217;t say they&#8217;re against the spirit of the game as a whole. Alternate solutions, like spending the time to hunt down 60 Hidden Packages, are intended by the designers. And if they&#8217;re not intended in particular, at least alternate solutions as a general concept are a core part of the design, and therefore cannot really be regarded as &#8220;breaking the game&#8221;. That&#8217;s one advantage of using a criminal as the hero. It effectively gives the player permission to cheat.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve had something of a breakthrough: I&#8217;ve recovered 60 Hidden Packages. The reward for this is a minigun permanently available at your hideout. This may sound like just another gun, and unexciting, but the minigun&#8217;s destructive power (and effective range, and ammo capacity) is so much greater than most other weapons, it renders even the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[42,45],"class_list":["post-2676","post","type-post","status-publish","format-standard","hentry","category-sandbox","tag-gta","tag-vice-city"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2676","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2676"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2676\/revisions"}],"predecessor-version":[{"id":2746,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2676\/revisions\/2746"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2676"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2676"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2676"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}