{"id":271,"date":"2007-12-22T19:24:35","date_gmt":"2007-12-23T00:24:35","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/271"},"modified":"2016-07-15T12:37:35","modified_gmt":"2016-07-15T19:37:35","slug":"final-fantasy-v-mastery","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/271","title":{"rendered":"Final Fantasy V: Mastery"},"content":{"rendered":"<p>I&#8217;ve been devoting some effort to trying to &#8220;master&#8221; various jobs.  Every job maxes out at some point: eventually you have access to all of the powers it grants.  But that&#8217;s not all there is to it.  A character who switches back to the &#8220;Bare&#8221; job &#8212; meaning no job at all, the state everyone starts the game in &#8212; gets the benefits of all the jobs they&#8217;ve mastered.  This includes the greatest stat bonuses of any mastered jobs &#8212; so you can have the strength of a Knight and the magical power of a Summoner at the same time &#8212; and it also includes any passive effects of the job.  I&#8217;ve turned Krile into a Master Thief; consequently, if I switch her to Bare, she keeps the Thief&#8217;s ability to see secret passages.  And I kind of want to master the Thief job with all the other characters too, because it has the best Speed bonus.<\/p>\n<p>In short, the one job without any special abilities of its own becomes the most powerful one by the end of the game. I assume that I&#8217;ll eventually want to switch everyone to Bare, although this would mean that I wouldn&#8217;t get any more job levels, which would deprive the game of its main way of rewarding the player.  The &#8220;addictive&#8221; quality in RPGs in general comes from the way that players look at their character stats and see that they&#8217;re really close to advancing to the next level.  It makes you say &#8220;Just a few more monsters, and then I&#8217;ll quit for the night,&#8221; often multiple times in succession.  The more things you&#8217;re simultaneously leveling in, the closer, on average, you&#8217;ll be to a new level in the closest one at any given moment.  RPGs where you control multiple characters have an obvious advantage here.<\/p>\n<p>Still, there are a couple of classes that I don&#8217;t think I want to master.  Like the Berserker.  Most games in the <em>Final Fantasy<\/em> series have this status effect called &#8220;Berserk&#8221; &#8212; it&#8217;s one of the more interesting things in the series, because it can be either good or bad, depending on context.  Berserk characters hit a lot harder than normal characters, but they can&#8217;t do anything else.  They just take a swing at a randomly-chosen enemy whenever they&#8217;re up.  So it can be a good thing to have on the party&#8217;s tanks, but it effectively disables spellcasters.  Now, the Berserker is a job that makes the person doing it berserk all the time.  I assume that this carries over to Bare if you master it.  So mastering Berserker seems like a liability &#8212; you&#8217;re effectively declaring &#8220;I don&#8217;t expect to use this character as anything other than a tank in the endgame&#8221;.<\/p>\n<p>The Monk has a similar but lesser problem: the Counter ability, which makes characters automatically counterattack after being hit.  Normally, this is a good thing, as launching extra out-of-turn attacks means you kill things faster.  It&#8217;s the &#8220;automatically&#8221; that gives me pause.  There are situations where hitting an opponent is bad.  For example, if you&#8217;re using a weapon that does fire damage, hitting a fire-based monster will heal it.  As with the Berserker, the Monk deprives you of a certain amount of control: you can&#8217;t choose to not counterattack.  On the other hand, it&#8217;s kind of an anomalous case there, so I don&#8217;t think this problem outweighs the Monk&#8217;s benefits, such as having the best Strength in the game.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been devoting some effort to trying to &#8220;master&#8221; various jobs. Every job maxes out at some point: eventually you have access to all of the powers it grants. But that&#8217;s not all there is to it. A character who switches back to the &#8220;Bare&#8221; job &#8212; meaning no job at all, the state everyone [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,189],"class_list":["post-271","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-v"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/271","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=271"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/271\/revisions"}],"predecessor-version":[{"id":3688,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/271\/revisions\/3688"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=271"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=271"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=271"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}