{"id":273,"date":"2007-12-29T13:26:56","date_gmt":"2007-12-29T18:26:56","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/273"},"modified":"2016-07-15T12:43:54","modified_gmt":"2016-07-15T19:43:54","slug":"pokemon-mewtwo-and-all-that-remains","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/273","title":{"rendered":"Pok\u00e9mon: Mewtwo and all that remains"},"content":{"rendered":"<p>I have to admit there&#8217;s something of an oversight in my last post.  Given that I was facing opponents stronger than my own pok\u00e9mon, why don&#8217;t I just catch some of them?  Then I&#8217;d have pok\u00e9mon just as powerful as what I was facing.<\/p>\n<p>Mainly it&#8217;s just habit.  Throughout the game, I&#8217;ve been trying to raise the strongest pok\u00e9mon I could, and that means catching them at low levels and raising them by hand.<\/p>\n<p>Also, my ultimate goal wasn&#8217;t just to successfully face the random encounters in the Unknown Dungeon, but rather, to face and capture Mewtwo, the single most powerful pok\u00e9mon in the game.  I didn&#8217;t really know if I could face him.  Sure, I had the Master Ball, but would it be enough?  What if I threw it and missed?  Maybe I would have to put him to sleep first, like I did for the Legendary Birds.<\/p>\n<p>Anticlimactically, this turned out not to be the case.  When I finally reached the end of the dungeon, the fight was over with a single lob.  Huzzah!  Mewtwo is mine, and is now named Adrian.  As a result, there is nothing left in the game that poses any difficulty.  Completing my pok\u00e9dex to the extent that I can is just a matter of spending the time to fill in the gaps.<\/p>\n<p>Some of the remaining types can be caught, but a few must be evolved.  The strange thing is, even in the cases where I can just stride into the Unknown Dungeon and catch an evolved form, I have some inclination to evolve a pok\u00e9mon that I already have.  And I think this is because I&#8217;m playing it on a Gameboy.<\/p>\n<p>You see, as I see it, there are two basic modes in which you can play a game. (You can certainly <a href=\"http:\/\/en.wikipedia.org\/wiki\/Bartle_Test\">cut it finer<\/a>, but generally speaking, regardless of what else you&#8217;re doing, you&#8217;re operating in one of these two modes.)  Either you&#8217;re playing the game for a particular experience, or you&#8217;re playing it just to pass the time.  I&#8217;d compare these two modes to seeing a movie and going for a walk: one can complain that a movie is too long, has too much &#8220;padding&#8221; or &#8220;filler&#8221; material in it, but it&#8217;s hard to imagine saying that about a walk through the woods, where spending time is the whole point.  These modes correspond roughly to &#8220;core&#8221; and &#8220;casual&#8221; games, and also to what I&#8217;ve termed &#8220;challenges&#8221; and &#8220;activities&#8221;, but not absolutely: you can have a goal-oriented game with challenges in it that&#8217;s still played mainly in the pastime mode.  In fact, that&#8217;s what I&#8217;d argue that <em>Pok\u00e9mon<\/em> is.  And it fits into that role mainly just by being played on a Gameboy, the archetypal pastime platform.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have to admit there&#8217;s something of an oversight in my last post. Given that I was facing opponents stronger than my own pok\u00e9mon, why don&#8217;t I just catch some of them? Then I&#8217;d have pok\u00e9mon just as powerful as what I was facing. Mainly it&#8217;s just habit. Throughout the game, I&#8217;ve been trying to [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[142],"class_list":["post-273","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-pokemon"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/273","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=273"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/273\/revisions"}],"predecessor-version":[{"id":3690,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/273\/revisions\/3690"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=273"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=273"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=273"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}