{"id":281,"date":"2008-01-08T22:02:36","date_gmt":"2008-01-09T03:02:36","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/281"},"modified":"2017-10-20T16:50:16","modified_gmt":"2017-10-20T23:50:16","slug":"final-fantasy-v-atb","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/281","title":{"rendered":"Final Fantasy V: ATB"},"content":{"rendered":"<p><a href='http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/01\/ff5-patent.png' title='FF5 does not actually have a monster called AAA.  It does, however, have one called ????.'><img src='http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/01\/ff5-patent.thumbnail.png' class=\"alignright\" alt='FF5 does not actually have a monster called AAA.  It does, however, have one called ????.' \/><\/a>Combat in <em>Final Fantasy V<\/em> is handled through a system called &#8220;Active Time Battle&#8221;, or ATB.  Introduced in <em>FF4<\/em>, it&#8217;s somewhere between realtime and turn-based systems.  It has a <em>Wizardry<\/em>-like abstractness, in that there&#8217;s no tactical movement on a battle grid or anything like that.  The monsters and the party are displayed graphically (usually with the PC&#8217;s on the right side facing the monsters on the left, because that&#8217;s the direction that seems like forward to people who read Japanese), but this is basically just a more visually interesting way of presenting a list of creatures.  That much was true of the <em>FF<\/em> combat interface before ATB.  The distinctive part, the thing that makes it ATB, is the realtime bit, wherein each combatant has a timer that governs when they can take an action.  Each player character&#8217;s timer is represented on-screen by a gauge that fills up at a rate governed by the character&#8217;s Speed rating.  When it&#8217;s full, you get to select something from a small menu that pops up at the bottom of the screen, typically including the options &#8220;fight&#8221;, &#8220;item&#8221;, and, if relevant, &#8220;magic&#8221; (although the Job system adds complications to this).  But while you&#8217;re making your selection, the clock is still ticking.  If you&#8217;re not fast, the monsters can get in an attack while you&#8217;re making up your mind.  (This is another reason why it can be good for your tanks to be berserk: that way the game doesn&#8217;t waste time asking you what they should do.)<\/p>\n<p>The whole system is very strongly associated with <em>Final Fantasy<\/em> in my mind.  Fight\/Magic\/Item is as emblematic of <em>Final Fantasy<\/em> combat as Name\/Job\/Bye is of <em>Ultima<\/em> conversations.  And the only game I&#8217;ve ever seen that even tried to do something similar to ATB was <em>Grandia 2<\/em>, another Japanese console RPG, which places an ATB-like action timer (albeit with a different user interface) in a system with less abstraction and more running around the battlefield.  Presumably the <a href=\"http:\/\/www.google.com\/patents?id=fT0cAAAAEBAJ\">patent<\/a> <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_281_1('footnote_plugin_reference_281_1_1');\" onkeypress=\"footnote_moveToReference_281_1('footnote_plugin_reference_281_1_1');\" ><sup id=\"footnote_plugin_tooltip_281_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_281_1_1\" class=\"footnote_tooltip\">Be sure to click on the &#8220;more&#8221; link where that page displays the diagrams.  They&#8217;re really the best part.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_281_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_281_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> prevents a direct imitation, but given the popularity of the <em>Final Fantasy<\/em> games, you might expect more outfits to try to create similar gameplay.<\/p>\n<p>But gameplay is not perceived as the <em>Final Fantasy<\/em>&#8216;s strong point.  Ask the fans what they like about the series, and they&#8217;ll talk about the stories, the characters, the worlds.  It&#8217;s strange, then, that in <em>FF5<\/em> I&#8217;m finding the gameplay (mastering the Jobs system) more engaging than the storyline (defeat the one-dimensional Bwa-ha-ha villain).<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_281_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_281_1();\">[<a id=\"footnote_reference_container_collapse_button_281_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_281_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_281_1('footnote_plugin_tooltip_281_1_1');\"><a id=\"footnote_plugin_reference_281_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">Be sure to click on the &#8220;more&#8221; link where that page displays the diagrams.  They&#8217;re really the best part.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_281_1() { jQuery('#footnote_references_container_281_1').show(); jQuery('#footnote_reference_container_collapse_button_281_1').text('\u2212'); } function footnote_collapse_reference_container_281_1() { jQuery('#footnote_references_container_281_1').hide(); jQuery('#footnote_reference_container_collapse_button_281_1').text('+'); } function footnote_expand_collapse_reference_container_281_1() { if (jQuery('#footnote_references_container_281_1').is(':hidden')) { footnote_expand_reference_container_281_1(); } else { footnote_collapse_reference_container_281_1(); } } function footnote_moveToReference_281_1(p_str_TargetID) { footnote_expand_reference_container_281_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_281_1(p_str_TargetID) { footnote_expand_reference_container_281_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Combat in Final Fantasy V is handled through a system called &#8220;Active Time Battle&#8221;, or ATB. Introduced in FF4, it&#8217;s somewhere between realtime and turn-based systems. It has a Wizardry-like abstractness, in that there&#8217;s no tactical movement on a battle grid or anything like that. The monsters and the party are displayed graphically (usually with [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,189],"class_list":["post-281","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-v"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/281","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=281"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/281\/revisions"}],"predecessor-version":[{"id":5418,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/281\/revisions\/5418"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=281"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=281"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=281"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}