{"id":2909,"date":"2015-02-01T16:36:49","date_gmt":"2015-02-02T00:36:49","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=2909"},"modified":"2015-02-01T16:36:49","modified_gmt":"2015-02-02T00:36:49","slug":"hadean-lands-learning-the-alternatives","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/2909","title":{"rendered":"Hadean Lands: Learning the Alternatives"},"content":{"rendered":"<p>Unstuck again and on something of a roll. I seem to be nearing the end: I have the functions of all the dragons restored, and the Doors command lists only three items, one of which I don&#8217;t expect to be resolved until the very end.<\/p>\n<p>At this late stage, there&#8217;s a strong pattern emerging: I&#8217;m being repeatedly required to do things I&#8217;ve done before in different ways. It reminds me a bit of <a href=\"\/stack\/archives\/142\">what I once called the close-the-door-behind-you puzzle<\/a>. This is a puzzle found repeatedly in the <em>Myst<\/em> games. In it, you first gain access to a room through a door that can only be opened and closed from the outside (usually because it&#8217;s a button-operated sliding door), but something in that room opens up another passage to it, directly or indirectly. The puzzle, then, is to realize that there&#8217;s some advantage to be had from entering the room while the initial door is closed &#8212; say, there&#8217;s a clue written on the back of the door or something.<\/p>\n<p>The late puzzles in <em>Hadean Lands<\/em> are kind of like that, except with alchemy instead of doors. You learn a ritual that gives you access to an area that directly or indirectly leads to gaining a different way of producing the same effect without consuming the same ingredients. For example, there are those two Aura Imitation rituals I mentioned before: one uses Elemental Water and one doesn&#8217;t. This is a big deal because the main reason you need an Aura Imitation ritual is to access a place where you need to do a ritual that requires Elemental Water, and you won&#8217;t be able to do it if you used up your Elemental Water getting there. But that same place contains a paper giving a formula you&#8217;ll need in order to get all the ingredients of the version of Aura Imitation that doesn&#8217;t use Elemental Water, so you have to go there at least once with the wrong ritual before you can do it with the right one.<\/p>\n<p>Or consider another case: leaving the ship. The first time you do this, you can&#8217;t leave through the airlock, because it&#8217;s powered by one of the nonfunctional dragons. So you leave through a window, using the Glass Permeability ritual. Outside the ship, you can find some mercury, which is essential for making a dragon fulcrum, which you can use to get the airlock working again. In this case, you&#8217;re ultimately not substituting a ritual for an equivalent ritual, you&#8217;re producing a way to do without Glass Permeability entirely, freeing up all its ingredients for other uses.<\/p>\n<p>I&#8217;m at the point where I&#8217;ve been considering making charts of all the rituals that consume ingredients so that I can see exactly what the contingencies are. I understand that the author wrote specialized software tools to verify that the game was completable and that the player couldn&#8217;t skip stuff. I haven&#8217;t really found it necessary yet, though. I&#8217;m still doing most things by indicating my intentions and letting the game take care of the details &#8212; just telling it to go through that airlock and watching it automatically brew the potion that lets me survive in vacuum, for example. When it gets stuck because I already used an ingredient in another ritual, that&#8217;s when I start looking at alternatives. One thing that&#8217;s worth noting here: when the game&#8217;s automator has a goal that can be met in multiple ways, it chooses the method most recently used. So once I go through that airlock instead of the window, the game remembers that and does it the same way the next time I tell it to go fetch the mercury. Thus, I can build up a set of correct choices piecemeal.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Unstuck again and on something of a roll. I seem to be nearing the end: I have the functions of all the dragons restored, and the Doors command lists only three items, one of which I don&#8217;t expect to be resolved until the very end. At this late stage, there&#8217;s a strong pattern emerging: I&#8217;m [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[70,69,84],"class_list":["post-2909","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-andrew-plotkin","tag-hadean-lands","tag-if"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=2909"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2909\/revisions"}],"predecessor-version":[{"id":2910,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/2909\/revisions\/2910"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=2909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=2909"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=2909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}