{"id":3015,"date":"2015-04-25T14:48:56","date_gmt":"2015-04-25T21:48:56","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3015"},"modified":"2017-06-07T12:49:59","modified_gmt":"2017-06-07T19:49:59","slug":"lost-souls-putting-together-the-pieces","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3015","title":{"rendered":"Lost Souls: Putting Together the Pieces"},"content":{"rendered":"<p>Apart from the hunt-for-hotspots and find-key-to-open-door aspects, which are more like emergent properties than mechanics in themselves, there&#8217;s one puzzle type that <em>Dark Fall: Lost Souls<\/em> uses more than any other: the jigsaw-style assembly minigame. There was a puzzle like this back in <em>Dark Fall: The Journal<\/em>, but only one. Here in <em>Lost Souls<\/em>, there&#8217;s a torn-up (or cut-up) document of some sort in pretty much every new area you open up.<\/p>\n<p>These documents seldom seem at all pertinent, honestly. There&#8217;s a lot of newspaper front-pages and magazine covers, some with scribbles and scrawls on them, like a particular person scratched over in a photograph. But you have to restore them to be arbitrarily allowed to continue with things. The last one I encountered was necessary to get a ghost talking to me, but was it necessary at all? Isn&#8217;t this stuff just filler?<\/p>\n<p>Well, mostly, yeah. But I can see some thematic justification for it as a repeated element. Remember that this has turned out to be a game about recovering memories. Piecing together obliterated words and images seems like an apt symbol for that.<\/p>\n<p>What&#8217;s more, it dovetails with another repeated image: scissors. <a href=\"\/stack\/archives\/2940\">I remember a pair of scissors stuck in a wall back in <em>Dark Fall: The Journal<\/em><\/a>. Like so much else that was memorable about that game, <em>Lost Souls<\/em> turns it up to eleven. Here, the author really wants to club you over the head with symbols, and so fills rooms with them. There&#8217;s a room with dozens of pairs of scissors stuck into a bloodstained mattress, and other caches of them besides, sometimes uncomfortably juxtaposed with another repeated image: eyes. You use scissors from that mattress to extract glass eyes wedged into cracks. Your first glimpse of the scissor-mattress room is through a peephole, specifically exposing your eye to the blades in a way that makes the player character express discomfort. Even the main menu is shown on a background consisting of a hallway covered with drawings of eyes, and uses a pair of scissors as the mouse cursor &#8212; an uncomfortable UI choice, giving us a pointer with two points!<\/p>\n<p>Scissors combined with eyes yields permanent blindness. This is the game&#8217;s threat. But scissors applied to paper produces a loss that can be recovered through diligent effort. This is the game&#8217;s promise.<\/p>\n<p>I&#8217;m not entirely satisfied with this analysis, though, because in the player&#8217;s hands, scissors are more a tool of revelation than obfuscation. You use them to break through barriers, prying up loose floorboards and the like to uncover what the past has concealed. And I&#8217;ve recently discovered that you can use them to kill the <a href=\"\/stack\/archives\/3007\">Gross Things<\/a> I had been finding, which has a general cleansing effect on the area, removing filth and darkness and opening up new avenues for exploration. But then, <a href=\"\/stack\/archives\/3011\">the first Gross Thing I encountered turned out to be hinting towards the dire truth<\/a>, so maybe what I&#8217;m really doing there is blinding myself by extending the illusion. But the illusion is the thing I can explore, so I pretty much have to take it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apart from the hunt-for-hotspots and find-key-to-open-door aspects, which are more like emergent properties than mechanics in themselves, there&#8217;s one puzzle type that Dark Fall: Lost Souls uses more than any other: the jigsaw-style assembly minigame. There was a puzzle like this back in Dark Fall: The Journal, but only one. Here in Lost Souls, there&#8217;s [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[72,78,85],"class_list":["post-3015","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dark-fall","tag-dark-fall-lost-souls","tag-mystlike"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3015","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3015"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3015\/revisions"}],"predecessor-version":[{"id":5231,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3015\/revisions\/5231"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3015"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3015"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3015"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}