{"id":302,"date":"2008-02-25T22:00:53","date_gmt":"2008-02-26T03:00:53","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/302"},"modified":"2016-07-15T17:26:18","modified_gmt":"2016-07-16T00:26:18","slug":"qfg5-starting-over","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/302","title":{"rendered":"QfG5: Starting Over"},"content":{"rendered":"<p>In an adventure game, the player&#8217;s focus is on figuring things out.  Once you&#8217;ve solved a puzzle, it&#8217;s effectively solved, not just for that session, but for any session thereafter, even if you have to start over from scratch: you may have to go through the motions in the game again, but the figuring-out only has to be done once.  (And sometimes you don&#8217;t even have to go through the motions, if the only reward for solving a puzzle is information useful elsewhere in the game. <em>Myst<\/em> took this to an extreme, letting players with the right knowledge skip most of the game&#8217;s content.)<\/p>\n<p>In a CRPG, the player&#8217;s focus is on going through the motions.  There may be puzzles to solve and tactics to figure out, but these are usually stuck into a context of grinding.  Progress in one of these games doesn&#8217;t necessarily present any challenge at all to the player beyond investment of time.  You lose that investment if you start over, or even just go back to an earlier save.<\/p>\n<p>So it says something about which aspect of <em>Quest for Glory V<\/em> is dominant that I started over without really needing to.  I had managed to reach the point in the plot where Magnum Opus gets murdered a couple of days before I was scheduled to duel him in the arena, thus cheating myself out of the five points (out of a maximum 1000) that I would have gotten for trouncing him.  I&#8217;ve been saving the game at the start of every in-game day, and thus could have figured out what the last point was that I could have salvaged this, but nah, that&#8217;s too much effort.  Better to start over.<\/p>\n<p>And, having started over, I&#8217;m doing things much more efficiently.  A lot of the puzzle content can be taken care of on day 1 if you know what you&#8217;re doing, freeing up the rest of your time for maxing your stats &#8212; and, in fact, maxing your stats doesn&#8217;t take all that long either, so at this point I&#8217;m basically just marking time until I fight Magnum Opus.  Eventually I&#8217;ll have to start the Rite of Rulership, and with it, the rest of the plot.  But until I pull that trigger, the game seems to be in a plot-development-free zone.  Whether this lasts forever or not, I don&#8217;t yet know.  I was told at the beginning that my associates had paid my rent at the inn for a month, so that may be the point at which things come crashing down.  On the other hand, the looming threat &#8212; the gradual destruction of the anti-dragon wards &#8212; seems to be dependent on plot events that only occur during the Rite, so I don&#8217;t know how the doom of the city would occur before then.  Maybe it&#8217;s those invading mercenaries; maybe if I go and sleep at the inn for another couple of weeks without driving them off as part of the Rite, they&#8217;ll finally storm the city.  But I doubt it.<\/p>\n<p>If I were any kind of real hero, I wouldn&#8217;t enter the Rite at all.  Let the city stay in its starting state indefinitely, with the defenses intact and no additional murders.  So what if they don&#8217;t have a king?  These guys are pseudo-ancient-Greeks; they should be capable of inventing democracy.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In an adventure game, the player&#8217;s focus is on figuring things out. Once you&#8217;ve solved a puzzle, it&#8217;s effectively solved, not just for that session, but for any session thereafter, even if you have to start over from scratch: you may have to go through the motions in the game again, but the figuring-out only [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9,12],"tags":[197,198],"class_list":["post-302","post","type-post","status-publish","format-standard","hentry","category-adventure","category-rpg","tag-quest-for-glory","tag-quest-for-glory-v"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/302","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=302"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/302\/revisions"}],"predecessor-version":[{"id":3721,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/302\/revisions\/3721"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=302"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=302"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=302"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}