{"id":3136,"date":"2016-04-22T21:02:44","date_gmt":"2016-04-23T04:02:44","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3136"},"modified":"2020-09-15T20:58:19","modified_gmt":"2020-09-16T03:58:19","slug":"stephens-sausage-roll","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3136","title":{"rendered":"Stephen&#8217;s Sausage Roll"},"content":{"rendered":"<p>OK, yes, I&#8217;ve taken the bait. My impression from pre-release screenshots and the like was that <em>Stephen&#8217;s Sausage Roll<\/em> was going to be just another entry in the burgeoning genre of little <a href=\"http:\/\/www.puzzlescript.net\/\">Puzzlescript<\/a>-like puzzle games &#8212; a genre that <a href=\"http:\/\/www.increpare.com\/\">the author<\/a> is no stranger to, as he&#8217;s the creator of Puzzlescript. (<em>SSR<\/em> even uses the same hotkeys!) But the price point seemed awfully high for that. So I asked around, and found out about its testimonials, and now I&#8217;ve bought the thing. I suppose you could accuse me of falling prey to the bottled water fallacy, of valuing it more simply because it&#8217;s more expensive. But I kind of want there to be more of a market for premium puzzle games, so I&#8217;m doing my part to support that.<\/p>\n<p>Also, I did quite like the previous commercial release by the same author, <em>English Country Tune<\/em>, even if I never completed it. That one got very difficult.<\/p>\n<p><em>SSR<\/em> pretty much starts out that way. There are no &#8220;beginner&#8221; levels that indirectly tutorialize the mechanics; you&#8217;re just thrown into the deep end (he says, not yet knowing how deep the real deep end is). There&#8217;s a plaque near your initial position that describes the controls, but it seems like something of a joke, because you need to use the controls it describes to reach it. The first few levels are small, but that means they&#8217;re cramped, and it&#8217;s difficult to make a single move without nudging a sausage into the abyss. Making any progress at all requires multiple non-obvious realizations about basic movement.<\/p>\n<p>The basic mechanics: Your goal on each level is to cook a group of very large sausages by pushing them onto grills, Sokoban-style. (This is not explained explicitly in the game, but once you see what a grill tile does to a sausage, it&#8217;s pretty obvious what you&#8217;re meant to do.) Sausages are two tiles in size, and both tiles must be cooked. Furthermore, each sausage-tile must be cooked on both sides: pushing a sausage latitudinally rolls it over. Many block-pushing games make a point of removing blocks that have reached their final destination or otherwise been fully processed. That does not happen here, and cooked sausages can become serious obstacles, because pushing a cooked side onto a grill burns it and loses the level, although just leaving a sausage on a grill does not burn it. You have a fork permanently fixed to your front, which can be useful for poking sausages off grills (which are impassible), but which is always in danger of delivering pushes you don&#8217;t want. The way it swings as you turn reminds me a little of <a href=\"\/stack\/archives\/110\"><em>DROD<\/em><\/a>, even though it controls completely differently. After cooking all the sausages, you have to return to your starting point. I&#8217;ve seen one level so far that makes that the hard part, by making it so that the obvious way to cook the sausages leaves them in positions that you can&#8217;t get past without smacking them with your fork and burning them.<\/p>\n<p>And that&#8217;s about all I have to say for now, because I haven&#8217;t yet gotten far enough in to make grand pronouncements about what it all means. Hopefully I&#8217;ll be able to make enough progress to say more in my next post, but the prospect feels daunting and even a little menacing right now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>OK, yes, I&#8217;ve taken the bait. My impression from pre-release screenshots and the like was that Stephen&#8217;s Sausage Roll was going to be just another entry in the burgeoning genre of little Puzzlescript-like puzzle games &#8212; a genre that the author is no stranger to, as he&#8217;s the creator of Puzzlescript. (SSR even uses the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[569,568],"class_list":["post-3136","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-english-country-tune","tag-stephens-sausage-roll"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3136","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3136"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3136\/revisions"}],"predecessor-version":[{"id":6268,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3136\/revisions\/6268"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3136"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3136"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3136"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}