{"id":3249,"date":"2016-05-22T19:10:03","date_gmt":"2016-05-23T02:10:03","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3249"},"modified":"2017-06-08T11:24:14","modified_gmt":"2017-06-08T18:24:14","slug":"munchs-oddysee-annoyances","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3249","title":{"rendered":"Munch&#8217;s Oddysee: Annoyances"},"content":{"rendered":"<p>As I&#8217;ve said, you can switch between controlling Abe and controlling Munch at the touch of a button. But I find I prefer to use Abe most of the time, switching to Munch only when necessary. Partly this is because Abe gets around better. He can jump a lot higher than Munch, and I think he walks faster as well, although this could be an illusion caused by their different gaits. But mainly I avoid using Munch because he makes this irritating &#8220;boing boing boing&#8221; as he hops along.<\/p>\n<p>It&#8217;s especially disappointing because the sound design on the first two Oddworld games was so good, to the point of being a large factor in why I liked them as much as I did. The occasional dramatic drum riffs were particularly satisfying &#8212; solid, sharp and resonant. Sure, there were cartoony bits, such as the squeaking of the floor when Abe walked on tiptoe, but that was reasonably restrained and, moreover, usefully informative.<\/p>\n<p>Munch&#8217;s boing isn&#8217;t even the worst of the cartoony sound effects in the game. Abe does much worse when he falls a long distance. But Munch&#8217;s walk is much more pervasive and unavoidable, and in addition, Munch is perilously close to being the game&#8217;s Scrappy-Doo anyway, being a suddenly-introduced character who doesn&#8217;t quite fit in stylistically with what&#8217;s gone before and who takes over the story. He&#8217;s even proportioned kind of like Scrappy, with that oversized head. I&#8217;d have complaints about his voice acting if he had more lines.<\/p>\n<p>The thing is, though, all of the Oddworld games I&#8217;ve played have had their annoying aspects. In <em>Abe&#8217;s Oddysee<\/em>, it was the doggerel. All the cutscenes were narrated by Abe telling his story in terrible, terrible verse. This was quietly dropped for <em>Abe&#8217;s Exoddus<\/em>, which, however, upped the ante on fart jokes. Abe always had the ability to make fart noises as part of the same in-game speech system that let him say &#8220;Follow me!&#8221; and &#8220;Wait here!&#8221;, but in <em>Abe&#8217;s Oddysee<\/em>, there was no in-game reason to do so. Fart noises existed solely for the amusement of those players who found them amusing. <em>Abe&#8217;s Exoddus<\/em>, on the other hand, had a whole mechanic built around drinking fizzy beverages that made Abe gassy, then farting, then chanting to take control of the fart the same way that he takes control of Sligs. <em>Munch&#8217;s Oddysee<\/em> keeps the concept of beverages from vending machines granting special powers, but doesn&#8217;t use that specific power. So I&#8217;m kind of wondering now if <em>Stranger&#8217;s Wrath<\/em>, the fourth (and, to date, last) Oddworld game, will keep the pattern by dropping the boing sounds and\/or getting rid of Munch entirely, but introducing some new annoyance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I&#8217;ve said, you can switch between controlling Abe and controlling Munch at the touch of a button. But I find I prefer to use Abe most of the time, switching to Munch only when necessary. Partly this is because Abe gets around better. He can jump a lot higher than Munch, and I think [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[86,574,573,87],"class_list":["post-3249","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-oddworld","tag-oddworld-abes-exoddus","tag-oddworld-abes-oddysee","tag-oddworld-munchs-oddysee"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3249"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3249\/revisions"}],"predecessor-version":[{"id":3250,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3249\/revisions\/3250"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}