{"id":3252,"date":"2016-05-23T21:42:00","date_gmt":"2016-05-24T04:42:00","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3252"},"modified":"2017-06-08T11:27:28","modified_gmt":"2017-06-08T18:27:28","slug":"munchs-oddysee-glukkons","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3252","title":{"rendered":"Munch&#8217;s Oddysee: Glukkons"},"content":{"rendered":"<p>The head bad guys of Oddworld are of a species called Glukkons, which have cephalopod-like heads and slender bodies with no arms &#8212; or rather, as we learn in the final cutscene of <em>Abe&#8217;s Oddysee<\/em>, their arms are actually the appendages they walk on, while tiny torsos and stunted legs dangle between their shoulders. You don&#8217;t see this normally because they wrap their absurd bodies in expensive armless suits that constrain their movements. They are the Oddworld&#8217;s personification of capitalist greed, physically incapable of doing anything for themselves, suited only to giving orders.<\/p>\n<p>In <em>Abe&#8217;s Oddysee<\/em>, Glukkons only appeared in cutscenes. Both <em>Abe&#8217;s Exoddus<\/em> and <em>Munch&#8217;s Oddysee<\/em>, however, put them into levels, where you can possess them by chanting, just like Sligs.<\/p>\n<p>To be more specific, in <em>Munch&#8217;s Oddysee<\/em>, there&#8217;s a whole sequence of levels in the midgame based around stealing various Glukkons&#8217; life savings. See, Munch and Abe need to sneak onto a flying-saucer-like lab complex, and the plan to do this involves elevating a particular low-level Glukkon&#8217;s position within the Glukkon hierarchy by making him extremely wealthy. It hasn&#8217;t been explained yet why this is necessary, but I assume it has to do with transportation to the saucer. Like, it only sends down shuttles to pick up newly-minted gazillionaires or something. At any rate, there&#8217;s a sequence of levels where you break into a series of industrial operations, find the Glukkon in charge, possess him, and make him transfer all his assets to Lulu. (That&#8217;s the low-level Glukkon&#8217;s name, Lulu.) As always, releasing your possession kills the host, so Lulu doesn&#8217;t even have to deal with lawsuits or anything afterwards, although I don&#8217;t think he&#8217;s really complicit at all.<\/p>\n<p>Here&#8217;s what it means for the game. First of all, the player characters are suddenly proactive. They&#8217;re not escaping from someplace, and they&#8217;re not reacting to an emergency. They&#8217;re doing <em>Mission Impossible<\/em> stuff. Going on self-contained missions and succeeding at them. Secondly, it provides an impetus for variety, as you visit Glukkons in different lines of business. Or at least, that&#8217;s how I imagine it was intended. The fact is, the graphics of this game don&#8217;t seem to support much diversity of style. There&#8217;s exteriors with rounded cliffs, and there&#8217;s interiors with metal walls, and that&#8217;s pretty much it. The earlier 2D games definitely had an edge when it came to art.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The head bad guys of Oddworld are of a species called Glukkons, which have cephalopod-like heads and slender bodies with no arms &#8212; or rather, as we learn in the final cutscene of Abe&#8217;s Oddysee, their arms are actually the appendages they walk on, while tiny torsos and stunted legs dangle between their shoulders. You [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[86,574,573,87],"class_list":["post-3252","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-oddworld","tag-oddworld-abes-exoddus","tag-oddworld-abes-oddysee","tag-oddworld-munchs-oddysee"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3252","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3252"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3252\/revisions"}],"predecessor-version":[{"id":3253,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3252\/revisions\/3253"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3252"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3252"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3252"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}