{"id":3285,"date":"2016-06-04T19:29:37","date_gmt":"2016-06-05T02:29:37","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3285"},"modified":"2016-06-21T13:14:31","modified_gmt":"2016-06-21T20:14:31","slug":"factory-idle-clog","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3285","title":{"rendered":"Factory Idle: Clog"},"content":{"rendered":"<p>I keep thinking &#8220;Tonight, I&#8217;m going to pay minimal attention to <em>Factory Idle<\/em> and resume playing <em>Munch&#8217;s Oddysee<\/em>&#8220;, and I keep spending all my gaming time on <em>Factory Idle<\/em> anyway. It&#8217;s just a more interesting game! This is largely because <em>Munch&#8217;s Oddysee<\/em> wears every aspect of its gameplay on its sleeve, while in <em>Factory Idle<\/em>, I keep discovering non-obvious twists.<\/p>\n<p>The latest revelation came in with bullet makers. These are devices that, in their default state, periodically use 3 steel and 2 explosives to produce 2 bullets. The novel thing about them is that they&#8217;re exactly 1 tile in size. Most things are 2&#215;2 or larger, except buyers, which tend to be skinny &#8212; 2&#215;1 for a coal buyer, 1&#215;3 for oil. My first thought about the smaller size was that it would be a tremendous convenience, because most of my struggles with the factory layout were about fitting things into small spaces. But a 1&#215;1 building has only four units of edge, which greatly constrains the placement of conveyor belts. In particular, I try to keep my inputs separated, because mixing multiple items on a single belt tends to create clogs whenever production isn&#8217;t perfectly balanced. Well, if the steel and the explosives are on different feeds, the inputs and output from a bullet maker use up all but one side. This makes it no less tricky to place than a larger item.<\/p>\n<p>In fact, as I upgrade production, I&#8217;m starting to have input\/output problems all around. Each belt can only convey one item per tick, so if a building produces items faster than that, it needs multiple output belts to carry it all. This eats into the space you want to use for buildings. One thing I&#8217;ve been doing to mitigate this: where possible, criss-cross the belts. Belts can meet at right angles without affecting each other. I had avoided doing this at first, because the result was ugly, and made the flow of items less comprehensible. But now, I see it as a way of getting two beltsworth of conveyance out of a single tile.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I keep thinking &#8220;Tonight, I&#8217;m going to pay minimal attention to Factory Idle and resume playing Munch&#8217;s Oddysee&#8220;, and I keep spending all my gaming time on Factory Idle anyway. It&#8217;s just a more interesting game! This is largely because Munch&#8217;s Oddysee wears every aspect of its gameplay on its sleeve, while in Factory Idle, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[157],"class_list":["post-3285","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-factory-idle"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3285"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3285\/revisions"}],"predecessor-version":[{"id":3286,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3285\/revisions\/3286"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}