{"id":34,"date":"2007-02-16T12:56:27","date_gmt":"2007-02-16T17:56:27","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/34"},"modified":"2014-06-06T16:33:35","modified_gmt":"2014-06-06T23:33:35","slug":"gta3-staunton-island","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/34","title":{"rendered":"GTA3: Staunton Island"},"content":{"rendered":"<p>At this point, I&#8217;ve spent several hours on Staunton Island, the second of Liberty City&#8217;s three major areas.  If Portland is modelled mainly on lower Manhattan, Staunton is more like midtown: less industrial facilities and urban decay, more retail and tourist attractions.  It strikes me that this is the pattern in most games in urban settings, from <em>Leisure Suit Larry<\/em> onward: you start off in the slums and work your way up to the wealthier areas.  I suppose that&#8217;s the American dream for you.  But it&#8217;s the opposite of the general trend in fantasy games, which often start in a peaceful, happy, prosperous kingdom and end in the gameworld&#8217;s equivalent of Mordor.<\/p>\n<p>I haven&#8217;t done many missions here yet, partly because the missions are starting to get much more difficult, partly because I&#8217;ve been spending so much time wandering the streets, getting the lay of the land, and hunting for Hidden Packages.  These things are related: the reason I&#8217;m hunting for hidden packages is that I&#8217;m doing so poorly on the missions.  I&#8217;ll say this, though: I&#8217;m getting pretty good at finding the hidden packages efficiently.  Once you learn how the designers think, it&#8217;s not hard to spot the right kind of landscape feature.  If there&#8217;s a staircase, you climb it.  If there&#8217;s an area enclosed by a low wall, you find a way inside.  If there&#8217;s an elevated roadway of any kind, you look for rooftops that you could reach by dropping off of it.<\/p>\n<p>I keep talking about the hidden packages.  Reading my posts, you might think that the hidden packages are a central concern in the game.  They&#8217;re not.  They&#8217;re optional bonus items.  You get a free weapon at your hideout for every ten packages you collect, but that&#8217;s a mere convenience.  They&#8217;re no more important to the game than the &#8220;rampages&#8221; (opportunities to score big by killing a set number of a particular gang), which I&#8217;ve been ignoring when I find them.  No, the important thing, the emotional core of the game, is the simple joy of reckless driving.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At this point, I&#8217;ve spent several hours on Staunton Island, the second of Liberty City&#8217;s three major areas. If Portland is modelled mainly on lower Manhattan, Staunton is more like midtown: less industrial facilities and urban decay, more retail and tourist attractions. It strikes me that this is the pattern in most games in urban [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[11],"tags":[42,40],"class_list":["post-34","post","type-post","status-publish","format-standard","hentry","category-sandbox","tag-gta","tag-gta3"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/34","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=34"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/34\/revisions"}],"predecessor-version":[{"id":2728,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/34\/revisions\/2728"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=34"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=34"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=34"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}