{"id":3492,"date":"2016-06-19T20:47:27","date_gmt":"2016-06-20T03:47:27","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3492"},"modified":"2022-05-19T13:25:01","modified_gmt":"2022-05-19T20:25:01","slug":"games-interactive-more-paint-by-numbers","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3492","title":{"rendered":"Games Interactive: More Paint By Numbers"},"content":{"rendered":"<p><a href=\"\/stack\/archives\/3404\">As promised<\/a>, I spent much of the weekend on the two remaining Paint By Numbers sets, acutely aware as I did so that this is not the optimal use of my scant remaining hours upon this earth. But then, neither is whatever I would have been doing instead, so whatever. At this point, I&#8217;m pretty sure we&#8217;ve seen <em>Games Interactive<\/em> at its very worst and most grueling, and everything else will be relatively pleasant.<\/p>\n<p>Let me talk a little about the process of solving Paint By Numbers puzzles. I usually get started by looking for rows and columns containing large numbers. In the extreme case, you have a run that fills its space entirely &#8212; say, you have a 25&#215;25 puzzle and one of the rows is labeled &#8220;25&#8221;. That happened in one of the puzzles I just did, but it&#8217;s not common. More subtly, the numbers might leave only just enough space for a one-space gap between them, like if the same 25&#215;25 puzzle has a row labeled &#8220;3 8 4 5 1&#8221;. The numbers add up to 21, plus four spaces between them. Most puzzles, however, don&#8217;t even have that, and have wiggle room even in their fullest rows. You can&#8217;t fill in the row entirely in that case, but you can often fill it in partially. Suppose you have a row &#8220;11 3&#8221;. If everything is in its leftmost possible position, the first number fills squares 1-11 and the second one 13-15. If everything is in its rightmost possible position, the second number fills 23-25 and the first 11-21. Since the first number fills square 11 in both its leftmost and rightmost positions, it fills it in all possible positions in between.<\/p>\n<p>Once you have some stuff filled in, it starts acting as a constraint. The edges of the puzzle are particularly useful, because each square you fill in there nails down the position of a specific run immediately and absolutely. Any time you know the precise position of a run, it carves a space that must be unoccupied out of the perpendiculars at its boundaries, which can alter your analysis of what the leftmost and rightmost possible extents of things are. Often I wind up widening my area of certainty by one square, which allows me to be one square more certain in the other direction, and so on in a chain.<\/p>\n<p>Now, this sort of logic can be frustratingly slow when you think you know what shape it&#8217;s making. It&#8217;s easy to say &#8220;Of course it&#8217;s symmetrical&#8221; or &#8220;It needs another leg&#8221; or whatever. But I prefer to stick to what I can reason out even then, because sometimes things aren&#8217;t quite the way you think they should be. They usually are, though, and people who let themselves fill in what they think is right probably wind up solving the puzzles a lot faster than me overall.<\/p>\n<p>There is one situation where I tend to use my guesses about the picture, though: correcting mistakes. Sometimes I miscount something, or misread a number, or forget that I already have a square filled in at the opposite side of the puzzle, and I wind up with stuff that doesn&#8217;t fit together right. Unlike a lot of logic puzzles, I find I can usually recover from this without starting over completely. I just take one of the contradictory constraints and unravel it: Oh, so this is 10 squares long when the clue says 9? Let&#8217;s try erasing it on this end. That makes this other thing too short? Tack another square onto the other end. OK, but how did I decide which end to start with? Probably from my expectations of what the finished picture should look like.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As promised, I spent much of the weekend on the two remaining Paint By Numbers sets, acutely aware as I did so that this is not the optimal use of my scant remaining hours upon this earth. But then, neither is whatever I would have been doing instead, so whatever. At this point, I&#8217;m pretty [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[124],"class_list":["post-3492","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-games-interactive"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3492","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3492"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3492\/revisions"}],"predecessor-version":[{"id":6885,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3492\/revisions\/6885"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3492"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3492"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3492"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}