{"id":3532,"date":"2016-07-01T00:10:09","date_gmt":"2016-07-01T07:10:09","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3532"},"modified":"2016-07-01T00:10:09","modified_gmt":"2016-07-01T07:10:09","slug":"press-x-to-not-die","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3532","title":{"rendered":"Press X to Not Die"},"content":{"rendered":"<p><em>Press X to Not Die<\/em> is first-person FMV in the key of stupid. That&#8217;s its basic draw: Laugh at how stupid it is, and, by extension, how stupid FMV games in general are. The FMV genre is a thing of the 1990s, after all, apart from a few modern revivals like <em>Her Story<\/em> (which, significantly, imitates the look and feel of a 90s operating system). And 20 years is about how long it takes for things that were originally regarded as merely bad to become appreciated as <em>enjoyably<\/em> bad.<\/p>\n<p>It gets the low-budget schlock aesthetic pretty much right, with its bad acting and unconvincing violence. At one point it teases a possible shower scene (without following through), and all I could think of was a similar moment in the 1993 FMV game <em>Critical Path<\/em>. The interactivity seemed a bit off the mark, though. There are two forms of interaction in the game: choosing dialogue from a menu (which provides a certain amount of branching), and QTEs of various sorts, including randomized button presses and rapid button-mashing. I can&#8217;t think of any actual 90s FMV game that worked like this; rather, it&#8217;s a combination that I personally associate very strongly with certain more modern games that arguably might as well be FMV. So, I could believe there&#8217;s a sly wink there, if I thought the game had any interest in subtlety.<\/p>\n<p>The premise is that nearly everyone just starts attacking each other in the streets for no apparent reason, with only a few people unaffected, such as the protagonist and his girlfriend. In other words, it&#8217;s basically a zombie apocalypse scenario, except that they didn&#8217;t even splurge on zombie makeup. Now, to spoil the plot &#8212; and here things get really stupid &#8212; it ultimately turns out that the common factor linking the survivors is that they&#8217;re all gamers. The QTEs you&#8217;ve been performing throughout the game are part of an experimental system that&#8217;s supposed to render people capable of performing complex tasks &#8220;with the ease of pressing a button&#8221;. But only people who play videogames are capable of thinking like that. Anyone else goes mad trying.<\/p>\n<p>This leads to a cringeworthy but weirdly self-defeating moment. When this revelation comes along, the player character turns to his girlfriend and says, with surprise in his voice, &#8220;<em>You&#8217;re<\/em> a gamer?&#8221;, and in reply, she shrugs and says &#8220;Angry Birds&#8221;. Now, my first reaction to this was that the game was displaying the unfortunate sexist attitudes that infest geekdom: that it&#8217;s surprising when a woman likes games, and also that women only play casual games, which don&#8217;t really count. But when you think about it, the fact that she&#8217;s immune to the insanity shows that she really is a gamer, in an objectively confirmable sense. Casual games <em>do<\/em> count in this world. They may even count more. The girlfriend character uses her personal QTEs to do things like hack through electronic locks, while the player gets things like a button-mash to climb over a fence that has a perfectly serviceable gate in it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Press X to Not Die is first-person FMV in the key of stupid. That&#8217;s its basic draw: Laugh at how stupid it is, and, by extension, how stupid FMV games in general are. The FMV genre is a thing of the 1990s, after all, apart from a few modern revivals like Her Story (which, significantly, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[162,161],"class_list":["post-3532","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-her-story","tag-press-x-to-not-die"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3532","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3532"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3532\/revisions"}],"predecessor-version":[{"id":3535,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3532\/revisions\/3535"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3532"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3532"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3532"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}