{"id":3553,"date":"2016-07-01T21:04:26","date_gmt":"2016-07-02T04:04:26","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3553"},"modified":"2017-06-09T12:59:56","modified_gmt":"2017-06-09T19:59:56","slug":"the-sequence","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3553","title":{"rendered":"[the Sequence]"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/sequence.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/sequence-300x169.png\" alt=\"sequence\" width=\"300\" height=\"169\" class=\"alignleft size-medium wp-image-3556\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/sequence-300x169.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/sequence-768x432.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/sequence-1024x576.png 1024w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/sequence.png 1920w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><em>[the Sequence]<\/em> is probably my favorite acquisition of the Summer Sale. It&#8217;s a little bit <em>Spacechem<\/em> and a little bit <em>The Incredible Machine<\/em>, which kind of makes me realize that <em>Spacechem<\/em> was really a descendant of <em>The Incredible Machine<\/em> all along. All these games share a paradigm of setting up a mechanism and then letting it rip, trying it out to see if it does what you want it to do. As such, they&#8217;re all really about computer programming. But <em>[the Sequence]<\/em> doesn&#8217;t even pretend otherwise; it&#8217;s computer-themed, and its mechanisms, although spatially-arranged, are highly abstract.<\/p>\n<p>Each level has the same objective: on a discrete grid, move a little round thing &#8212; officially a &#8220;binary data point&#8221;, but I can&#8217;t think of it as anything other than &#8220;the ball&#8221; &#8212; from a source tile that produces an endless stream of them to a goal. Getting four balls from start to goal without collisions is considered to be adequate proof that you&#8217;ve created a loop that can continue indefinitely. You accomplish this by placing objects on the grid that can move the ball around. For example, there&#8217;s a type of object that can push the ball one square away, another that can grab it from an adjacent tile and then rotate 90 degrees and drop it, another that&#8217;s a shuttle that moves one square in the direction it&#8217;s pointing every turn and can drag the ball with it, and so forth. These are represented by really well-designed abstract icons that clearly communicate what they do and where and in what direction. I won&#8217;t call them &#8220;intuitive&#8221;, because I don&#8217;t think you could guess their function purely from their appearance, but once you&#8217;ve seen them in action, they&#8217;re highly memorable.<\/p>\n<p>The real trick, however, is that the objects don&#8217;t just affect the ball. They can also affect each other, effectively becoming nouns one moment, verbs the next. Like, maybe you need a pushing device in two different places, but have only one available in your inventory. That just means you need to construct a device to move that pusher around. There are even objects whose only purpose is to affect other objects, like the polarity reverser, which turns a pusher into a puller, or reverses the direction that a rotator rotates.<\/p>\n<p>It&#8217;s all very much about lynchpins, flashes of insight about what the rules enable. A typical puzzle makes some aspect of the solution obvious, yet seems impossible: &#8220;The only thing I&#8217;ve got that&#8217;s capable of carrying the ball all that distance is a shuttle, but how do I get the shuttle back to the starting position without a polarity reverser?&#8221; And it&#8217;s kind of impressive how much it manages to force specific solutions through nothing more than the level geometry and the choice of tools. On the few occasions when I&#8217;ve been seriously stuck, it was because I was mistaking a puzzle&#8217;s intentions on a fairly high level.<\/p>\n<p>The game&#8217;s title derives from the fact that the objects take turns. Getting the behavior you want often depends on adjusting the order in which the objects act. I&#8217;ve long felt that coarse placement grids are a good thing in contraption games, making the solutions more certain and less fiddly. Giving the player absolute control over the sequence of action effectively does the same thing for time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>[the Sequence] is probably my favorite acquisition of the Summer Sale. It&#8217;s a little bit Spacechem and a little bit The Incredible Machine, which kind of makes me realize that Spacechem was really a descendant of The Incredible Machine all along. All these games share a paradigm of setting up a mechanism and then letting [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[167,168,169],"class_list":["post-3553","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-the-sequence","tag-spacechem","tag-the-incredible-machine"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3553","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3553"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3553\/revisions"}],"predecessor-version":[{"id":5240,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3553\/revisions\/5240"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3553"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3553"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3553"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}