{"id":3599,"date":"2016-07-08T13:06:46","date_gmt":"2016-07-08T20:06:46","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=3599"},"modified":"2016-08-21T00:40:19","modified_gmt":"2016-08-21T07:40:19","slug":"games-interactive-2","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/3599","title":{"rendered":"Games Interactive 2"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/gi2-menu.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/gi2-menu-300x225.png\" alt=\"gi2-menu\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-3600\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/gi2-menu-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2016\/07\/gi2-menu.png 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>And with that, let&#8217;s get back to kicking this dreck off the Stack. If you&#8217;re wondering why I picked up <em>Games Interactive 2<\/em> after my experiences with the first <em>Games Interactive<\/em>, my thoughts were basically &#8220;The underlying puzzles are good, and surely they must have fixed most of the problems by now&#8221;. And, well, it looks like they&#8217;ve at least addressed some of them. At the very least, it hasn&#8217;t thown any &#8220;Index Out of Bounds&#8221; errors yet.<\/p>\n<p>Installation under Windows 10 had <a href=\"\/stack\/archives\/3364\">exactly the same problems as the first game<\/a>, and the same solutions worked. From the very start, it&#8217;s clear that it&#8217;s going for a different vibe than the original. It&#8217;s more retro-futuristic, all curvy, metallic, and skewed, with a fairly subdued color scheme. And instead of jazz, we have electronic music. It&#8217;s not as gentle and ambient as the stuff I was just talking about in <em>SquareCells<\/em>, but it&#8217;s reasonably backgroundish. In the puzzles, however, it&#8217;s marred by various ticking-clock noises playing over it at a different tempo. I wound up turning off the sound most of the time in <em>Games Interactive<\/em>, but I&#8217;m doing it a lot earlier here.<\/p>\n<p>The main menu is a bit simpler and more reasonable than last time: there is never a stage where you have to select the number of puzzles you want to do. You still have the weird bit where you choose the puzzles you want from a checklist, but at least you can just check off as many puzzles as you want at that list instead of choosing a number and then having to check off exactly that many. You can still have the game choose puzzles for you at random &#8212; it&#8217;s called &#8220;Quick Select&#8221; now &#8212; but if you do, it seems to just keep feeding you puzzles until you choose to exit.<\/p>\n<p>Finally, one fairly big difference: this time around, there&#8217;s an actual ending. After you&#8217;ve played all the puzzles, a final bonus puzzle unlocks. Note the word &#8220;played&#8221;. If I understand correctly, there&#8217;s no expectation that you solve all the puzzles correctly. And thank goodness, because I&#8217;ve already seen enough typos in the crossword clues to make me think that there&#8217;s probably some not-completely-solvable puzzles to come.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And with that, let&#8217;s get back to kicking this dreck off the Stack. If you&#8217;re wondering why I picked up Games Interactive 2 after my experiences with the first Games Interactive, my thoughts were basically &#8220;The underlying puzzles are good, and surely they must have fixed most of the problems by now&#8221;. And, well, it [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[124,183,68,73],"class_list":["post-3599","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-games-interactive","tag-games-interactive-2","tag-problems-running-games","tag-ui"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=3599"}],"version-history":[{"count":4,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3599\/revisions"}],"predecessor-version":[{"id":4001,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/3599\/revisions\/4001"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=3599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=3599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=3599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}