{"id":367,"date":"2008-05-09T22:53:05","date_gmt":"2008-05-10T03:53:05","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/367"},"modified":"2016-07-20T11:58:49","modified_gmt":"2016-07-20T18:58:49","slug":"puzzle-quest-comparisons","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/367","title":{"rendered":"Puzzle Quest: Comparisons"},"content":{"rendered":"<p>I started off this whole series of posts by comparing <em>Puzzle Quest<\/em> to <em>Bookworm Adventures<\/em>, and I&#8217;m not the only one to make that comparison.  It&#8217;s a pretty obvious comparison to make, since they&#8217;re two of the only representatives of the Puzzle\/RPG Fusion genre.  But now that I&#8217;ve experienced them both more fully, when I look at them side by side, <em>BA<\/em> seems little more than a proof-of-concept, while <em>PQ<\/em> is a full-fledged game, as complete and complex as any RPG on the market.  I&#8217;m probably being a little unfair to <em>BA<\/em> because of its length, but even taking that into account, <em>PQ<\/em> has a more involved system of stats, provides more freedom of action on the main board, and gives you more options during combat &#8212; which is a little strange, because I&#8217;d call the underlying tile-matching mechanic weaker in that respect than <em>BA<\/em>&#8216;s word-making.  It seems to me that the main reason for this is <em>PQ<\/em>&#8216;s decision to make both sides use the same board.  <em>BA<\/em> had the computer opponent not act on the board at all &#8212; instead, it just hit at you and did damage.  This meant that your actions on the board didn&#8217;t affect what the opponent could do, which put limits on the kinds of tactics that the game could support.  <\/p>\n<p>I also compared <em>Puzzle Quest<\/em> to strategy games such as <em>Heroes of Might and Magic<\/em>.  It turns out that there&#8217;s a closer connection than I suspected:  <em>PQ<\/em> officially takes place in the same campaign setting as the <em>Warlords<\/em> series (hence its subtitle, &#8220;Challenge of the Warlords&#8221;).  I&#8217;ve played a couple of the <em>Warlords<\/em> games, long ago, but I&#8217;m basically not familiar enough with their trivia to recognize the names of its gods and kingdoms and so forth; apparently to a real <em>Warlords<\/em> fan, the connection would be obvious the moment the game said &#8220;Bartonia&#8221; or &#8220;Lord Bane&#8221;.  Anyway, <em>Warlords<\/em> is basically the thing that <em>Heroes of Might and Magic<\/em> stole most of its ideas from, including the whole business of besieging cities, and running around to collect regularly-replenished resources.  So now we have a direct reason for those elements to be present in <em>PQ<\/em>.<\/p>\n<p>One final comparison.  There is at least one blatant <em>PQ<\/em> imitation on the market: <a href=\"http:\/\/www.codejedi.com\/battlejewels\/\"><em>BattleJewels<\/em><\/a>, a game written primarily for those few handheld platforms too geeky for <em>PQ<\/em> to run on (such as PalmOS and <a href=\"http:\/\/www.gp2x.com\/\">GP2X<\/a>).  Except that apparently it&#8217;s not an imitation: according to the developer, Stephen Bickham, it was in development for years before <em>PQ<\/em> was announced, and his real inspiration was <em>Magic: the Gathering<\/em>, so the massive similarity is just coincidental.  Well, I&#8217;ve already noted how <em>PQ<\/em> has some <em>M:tG<\/em>-like aspects, so that part is believable.  And there are some significant gameplay differences: <em>BJ<\/em> by default doesn&#8217;t refill empty slots, and it doesn&#8217;t have the whole campaign scenario and map treatment (being more geared towards PvP).  To me, the campaign is a large part of the charm of the game, so I don&#8217;t feel compelled to plunge into <em>BJ<\/em>&#8216;s context-free fights.  In their basics, though, the two games are amazingly similar, even down to the choice of skulls for the damage tiles.  But I&#8217;m not saying Bickham ripped off <em>PQ<\/em>, like many others have.  For one thing, for all I know maybe <em>PQ<\/em> is the rip-off, and for another, there&#8217;s been such a general exhaustion of the possible variations on match-3 in recent years that it&#8217;s inevitable that some would be used more than once.  Anyway, you can compare them for yourself, as both games have downloadable demos.  <em>PQ<\/em>&#8216;s has limited content, <em>BJ<\/em>&#8216;s is nagware.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I started off this whole series of posts by comparing Puzzle Quest to Bookworm Adventures, and I&#8217;m not the only one to make that comparison. It&#8217;s a pretty obvious comparison to make, since they&#8217;re two of the only representatives of the Puzzle\/RPG Fusion genre. But now that I&#8217;ve experienced them both more fully, when I [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14,12],"tags":[213,208,210,212],"class_list":["post-367","post","type-post","status-publish","format-standard","hentry","category-puzzle","category-rpg","tag-battlejewels","tag-bookworm-adventures","tag-puzzle-quest","tag-warlords"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/367","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=367"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/367\/revisions"}],"predecessor-version":[{"id":3804,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/367\/revisions\/3804"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=367"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=367"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=367"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}