{"id":389,"date":"2008-06-25T23:11:43","date_gmt":"2008-06-26T04:11:43","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/389"},"modified":"2016-07-22T14:08:45","modified_gmt":"2016-07-22T21:08:45","slug":"csi-hard-evidence","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/389","title":{"rendered":"CSI: Hard Evidence"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-coroner-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-coroner-1-300x225.png\" alt=\"csi-coroner\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-3827\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-coroner-1-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-coroner-1-768x576.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-coroner-1.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>I have been presented with one more Telltale game, and have something of an obligation to give it a whirl.  <em>CSI: Hard Evidence<\/em> is the fourth game based on the TV series <em>CSI: Crime Scene Investigation<\/em>, and the second produced by Telltale.  Now, I&#8217;m not a fan of this show.  I&#8217;ve seen only one episode, which struck me as cartoonishly over-the-top.  But unfamiliarity with the source material doesn&#8217;t always stop me from playing adaptations.  For example, I played the videogame adaptation of <em>The Da Vinci Code<\/em> specifically so that if anyone asked me if I had read the book or seen the movie, I could reply &#8220;No, but I&#8217;ve played the videogame.&#8221;<\/p>\n<p>And, in fact, this <em>CSI<\/em> adaptation has a certain amount in common with the <em>Da Vinci Code<\/em> adaptation: an emphasis on hunting for clues, lots of special interfaces, and, most of all, easy puzzles.<\/p>\n<p>My impression may be wrong here: I&#8217;ve only completed one of the five cases in the game so far, and you&#8217;d expect the first case to be the easiest.  But a lot of the easiness comes from user interface features that guide you towards the right things to do.  For example, once you&#8217;ve gotten every possible clue from an area, a checkbox appears on that area&#8217;s icon in the travel interface.  Also, the crime lab contains various machines for things like DNA analysis or accessing a fingerprint database, and at any moment, those machines that can be usefully applied to evidence you&#8217;ve collected have a special exclamation-point icon on them.<\/p>\n<p>I suppose this is because its target audience isn&#8217;t fans of adenture games, but fans of a TV show, and a police procedural, at that: the genre of mystery that&#8217;s most about following established procedure and least about brilliant deductions.  I&#8217;ve talked before about how the payoff in adventure games is the pleasure of figuring things out, of the &#8220;moment of realization&#8221;.  The problem is that this can only come with a certain amount of risk that the player <em>doesn&#8217;t<\/em> figure things out and winds up stuck.  This game seems to want to avoid that more than anything else.  It&#8217;s aiming at an experience similar to the TV show, and no one ever gets stuck watching a TV show.  Any brilliant deductions that do occur will be spelled out to the viewer &#8212; and so it is here.<\/p>\n<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-fingerprint-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-fingerprint-1-300x225.png\" alt=\"csi-fingerprint\" width=\"300\" height=\"225\" class=\"alignleft size-medium wp-image-3828\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-fingerprint-1-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-fingerprint-1-768x576.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/06\/csi-fingerprint-1.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>So where is the pleasure in this game?  I assume that there&#8217;s a certain amount of fantasy appeal, of joining the CSI family and having the people who you&#8217;ve come to know and love on the screen patting you on the back and saying &#8220;Great job!&#8221; whenever you follow procedure correctly.  (The game is presented in first-person perspective with an unnamed protagonist, the better to aid player identification.)  Obviously I&#8217;m missing out on that aspect; these people are strangers to me.  The processing of the clues also provides an element of ergodic narrative, reminiscent of <a href=\"\/stack\/archives\/289\">Portal (1986)<\/a>, but less linear and punctuated by little challenges such as finding a partial fingerprint in one of several possible matches.  But the most interactive part &#8212; the part that seems most like a game &#8212; is simply finding the various clues and traces in the first place.  This aspect of the game feels a lot like finding collectibles in an action game: it rewards being an obsessive completist and looking everywhere.  The focus is on thoroughness.<\/p>\n<p>In fact, there&#8217;s an interesting mechanism called &#8220;throughness points&#8221;.  Every scene has various hotspots you can inspect, and not all of them actually contain clues.  But whenever you inspect something that doesn&#8217;t hold a clue, you get a thoroughness point instead, and these are taken into account in your evaluation at the end of the case.  So, with this mechanism, (a) finding new hotspots is never a waste, even if you discover nothing, and (b) you always know if the place you just clicked on contains a clue, because those are the spots without thoroughness points.  More interestingly, your stats for the case indicate how many thoroughness points you haven&#8217;t found yet, which turns thoroughness points themselves into a kind of collectible &#8212; one that consists precisely of an absence of anything to collect.<\/p>\n<p><strong>Disclosure: I received this game for free from Telltale Games.<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have been presented with one more Telltale game, and have something of an obligation to give it a whirl. CSI: Hard Evidence is the fourth game based on the TV series CSI: Crime Scene Investigation, and the second produced by Telltale. Now, I&#8217;m not a fan of this show. I&#8217;ve seen only one episode, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[9],"tags":[220,221,219],"class_list":["post-389","post","type-post","status-publish","format-standard","hentry","category-adventure","tag-csi","tag-csi-hard-evidence","tag-telltale"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/389","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=389"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/389\/revisions"}],"predecessor-version":[{"id":3830,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/389\/revisions\/3830"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}