{"id":408,"date":"2008-07-15T02:10:09","date_gmt":"2008-07-15T07:10:09","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/408"},"modified":"2016-07-28T17:23:51","modified_gmt":"2016-07-29T00:23:51","slug":"strife-accidental-exploit","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/408","title":{"rendered":"Strife: Accidental Exploit"},"content":{"rendered":"<p>Monsters in <em>Doom<\/em> generally start the game in a dormant state.  Only when you make them aware of your presence &#8212; by walking where they can see you, or firing a weapon where they can hear you &#8212; do they start moving around and attacking.  The saved games apparently don&#8217;t record information about which monsters are dormant and which are active.  When you reload a saved game, all monsters reset to dormant.  It&#8217;s sometimes possible to exploit this to make the game easier, but this is obviously cheap.<\/p>\n<p>Now, for all I know, <em>Strife<\/em> may not share this bug.  Or perhaps it did originally, but not when played under ZDoom.  But maybe it does.  I haven&#8217;t been exploiting it deliberately, but there&#8217;s a section where I might have triggered it accidentally.  I&#8217;m just not sure.<\/p>\n<p>It&#8217;s harder to tell in <em>Strife<\/em> because the rules are more complicated.  If I sneak into a high-security area wearing an enemy uniform, I can generally walk past the guards unnoticed.  Eventually, I encounter something that isn&#8217;t fooled by the disguise.  If I fight it, save the game, die, restore, and walk past the same guards again, I don&#8217;t know for sure if they&#8217;re still docile due to the bug or if it&#8217;s just because they never got woken up.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Monsters in Doom generally start the game in a dormant state. Only when you make them aware of your presence &#8212; by walking where they can see you, or firing a weapon where they can hear you &#8212; do they start moving around and attacking. The saved games apparently don&#8217;t record information about which monsters [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[102,224],"class_list":["post-408","post","type-post","status-publish","format-standard","hentry","category-fps","tag-doom","tag-strife"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=408"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/408\/revisions"}],"predecessor-version":[{"id":3858,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/408\/revisions\/3858"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}