{"id":410,"date":"2008-07-18T18:19:11","date_gmt":"2008-07-18T23:19:11","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/410"},"modified":"2016-07-28T17:46:32","modified_gmt":"2016-07-29T00:46:32","slug":"strife-depleted","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/410","title":{"rendered":"Strife: Depleted"},"content":{"rendered":"<p>I&#8217;m making good progress in <em>Strife<\/em>, and confidently expect to polish it off this weekend.  I have all but one piece of the Sigil, and my two upgradable stats are both one tick shy of maximum.  I&#8217;m assuming that these things will change together &#8212; that obtaining the last Sigil piece will trigger one final upgrade opportunity before the end boss.<\/p>\n<p>It&#8217;s getting difficult at this point, which actually surprises me somewhat.  These older <em>Doom<\/em>-like games generally plateau in difficulty before they&#8217;re far advanced, apart from the occasional spike produced by bosses.  You get stronger foes at more or less the same rate as you get stronger weapons.  Past a certain point, things don&#8217;t get more complicated, and as long as you follow standard procedure, taking things room by room and not leaving anything alive behind you, you&#8217;ll come out okay.  Later games had to come up with ways of keeping standard procedure from working &#8212; last year, I blogged about <a href=\"\/stack\/archives\/60\"><em>Serious Sam<\/em>&#8216;s gimmicks toward that end<\/a> &#8212; but <em>Strife<\/em> didn&#8217;t.  I talked about rising intensity of action in my last post, but that doesn&#8217;t necessarily correspond to rising difficulty: an abundance of loose ammo and healing items can make a pitched battle easy, and a lack of them can turn a sequence of minor skirmishes into death by a thousand cuts.<\/p>\n<p>And that is in fact what&#8217;s happening to me.  I&#8217;m using ammo faster than I&#8217;m finding more.  This would be a good time to use the Sigil, which depletes health instead of ammo, if it weren&#8217;t for the fact that I&#8217;m low on healing items too.  I had grown used to buying much of my equipment with found cash,  but I haven&#8217;t seen any at all in the last few levels.  Perhaps I should have hoarded it better.  The Front&#8217;s home base is always willing to supply a certain amount of healing and ammo free of charge, but only if you&#8217;re below a certain threshhold, and they won&#8217;t bring you to full health, and it&#8217;s only machine gun ammo.<\/p>\n<p>I should probably blame the Inquisitors.  <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_410_1('footnote_plugin_reference_410_1_1');\" onkeypress=\"footnote_moveToReference_410_1('footnote_plugin_reference_410_1_1');\" ><sup id=\"footnote_plugin_tooltip_410_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_410_1_1\" class=\"footnote_tooltip\">Yes, there&#8217;s a religious theme in the naming of the cyborgs.  I&#8217;ve already mentioned the Acolytes, and there are Cusaders and Templars as well.  Even the factory where they&#8217;re made is called the Conversion Chapel.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_410_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_410_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script>  Inquisitors are the strongest monster that isn&#8217;t a boss: large bipedal armored things, armed with missiles and capable of limited flight.  They probably have a human brain somewhere inside them, given what we know of the Order&#8217;s modus operandi.  I&#8217;ve only met a few of them, and only in the latest chapter.  In one case, it&#8217;s possible that I was actually supposed to flee it rather than engage it: right behind it was a tunnel that it couldn&#8217;t fit through, but which I could reach unharmed if I sprinted.  I engaged it anyway, from the relative safety of the tunnel &#8212; standard procedure, remember?  Don&#8217;t leave anything alive behind you.  This choice definitely helped later, when I had to cross that room again, but that convenience might not have been worth the immediate cost.  It left me depleted and scrambling for ammo, and I&#8217;ve been scrambling ever since.  I&#8217;m really hoping there&#8217;s a payday at the end of this chapter.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_410_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_410_1();\">[<a id=\"footnote_reference_container_collapse_button_410_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_410_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_410_1('footnote_plugin_tooltip_410_1_1');\"><a id=\"footnote_plugin_reference_410_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">Yes, there&#8217;s a religious theme in the naming of the cyborgs.  I&#8217;ve already mentioned the Acolytes, and there are Cusaders and Templars as well.  Even the factory where they&#8217;re made is called the Conversion Chapel.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_410_1() { jQuery('#footnote_references_container_410_1').show(); jQuery('#footnote_reference_container_collapse_button_410_1').text('\u2212'); } function footnote_collapse_reference_container_410_1() { jQuery('#footnote_references_container_410_1').hide(); jQuery('#footnote_reference_container_collapse_button_410_1').text('+'); } function footnote_expand_collapse_reference_container_410_1() { if (jQuery('#footnote_references_container_410_1').is(':hidden')) { footnote_expand_reference_container_410_1(); } else { footnote_collapse_reference_container_410_1(); } } function footnote_moveToReference_410_1(p_str_TargetID) { footnote_expand_reference_container_410_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_410_1(p_str_TargetID) { footnote_expand_reference_container_410_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>I&#8217;m making good progress in Strife, and confidently expect to polish it off this weekend. I have all but one piece of the Sigil, and my two upgradable stats are both one tick shy of maximum. I&#8217;m assuming that these things will change together &#8212; that obtaining the last Sigil piece will trigger one final [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[224],"class_list":["post-410","post","type-post","status-publish","format-standard","hentry","category-fps","tag-strife"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=410"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/410\/revisions"}],"predecessor-version":[{"id":3862,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/410\/revisions\/3862"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}