{"id":4106,"date":"2016-10-13T17:45:54","date_gmt":"2016-10-14T00:45:54","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=4106"},"modified":"2017-06-09T17:52:32","modified_gmt":"2017-06-10T00:52:32","slug":"ifcomp-2016-the-little-lifeform-that-could","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/4106","title":{"rendered":"IFComp 2016: The Little Lifeform that Could"},"content":{"rendered":"<p>Spoilers follow the break.<br \/>\n<!--more--><\/p>\n<p>The high concept: <em>Spore<\/em> in miniature. Over the course of five short chapters, you guide your lifeform from the primordial ooze to the stars. The decisions you make are along the same general lines as you&#8217;d make in a 4X strategy game: Trade with the strangers on the other side of the hill or make war on them? Devote your resources to expanding your influence or to researching flight technology? But it&#8217;s all very jolly and fun in feel &#8212; for example, the first rival civilization you encounter specializes in fancy hats.<\/p>\n<p>I&#8217;ve played through this several times now &#8212; it encourages replay well, partly by keeping the pace snappy, partly by making it really obvious what the consequences of your choices are. It&#8217;s very linear in structure, driven more by inevitability rather than consequence, but it&#8217;s full of callbacks to your earlier choices. One of the earlier choices you make is whether or not your species has legs. If you decide it doesn&#8217;t, the word &#8220;slither&#8221; is used in reference to locomotion for the rest of the game. Befriend others, and you&#8217;ll be able to call on them later. Invent weapons, and later choices will give you the option of using them, although the tone will still stay jolly if you do.<\/p>\n<p>In fact, I&#8217;d say that those last two represent the game&#8217;s fundamental choice: Friendship or violence, diplomacy or war. Sure, there&#8217;s more to the choices than that &#8212; you can look at the stats that the game is tracking, and there&#8217;s a Speed vs Patience stat, for example. But &#8220;Do I kill strangers&#8221; is such an obviously major choice that it kind of dominates the experience. I&#8217;m reminded of St\u00e9phane Bura&#8217;s <a href=\"http:\/\/www.stephanebura.com\/warandpeace\/\"><em>War and Peace<\/em><\/a>, a &#8220;one-button Civilization&#8221; where switching between peace footing and war footing is literally the only thing you can do.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[84,53,270,579],"class_list":["post-4106","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-if","tag-ifcomp","tag-ifcomp-2016","tag-war-and-peace"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/4106","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=4106"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/4106\/revisions"}],"predecessor-version":[{"id":4107,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/4106\/revisions\/4107"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=4106"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=4106"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=4106"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}