{"id":445,"date":"2008-10-09T23:33:42","date_gmt":"2008-10-10T04:33:42","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/445"},"modified":"2016-08-04T11:37:26","modified_gmt":"2016-08-04T18:37:26","slug":"ifcomp-2008-when-machines-attack","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/445","title":{"rendered":"IFComp 2008: When Machines Attack"},"content":{"rendered":"<p>Next up: a sci-fi grotesque by Mark Jones.  Spoilers follow the break.<br \/>\n<!--more--><\/p>\n<p>So you&#8217;ve got a new job at a prestigious aerospace company, but once you&#8217;re on site, things seem&#8230; not quite right.  Little things.  The way certain people walk.  The lack of supervision and instruction for new employees.  The way that the old-timers hint that there are things best not discussed openly.  The grammar.  The vocabulary.  An object referred to as a &#8220;portrait&#8221; turns out to be a landscape when examined; &#8220;overalls&#8221; turn out to be a &#8220;silver lined suit with a hood, like that of an astronauts&#8221;.  Seriously, I thought at first that the weird prose in this game was a deliberate stylistic technique, a way of heightening the David Lynch-like sense of glimpsed wrongness.  But then I said to myself, &#8220;The name Mark Jones sounds familiar.  What else has he done?&#8221;, and it turns out that his last game <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_445_1('footnote_plugin_reference_445_1_1');\" onkeypress=\"footnote_moveToReference_445_1('footnote_plugin_reference_445_1_1');\" ><sup id=\"footnote_plugin_tooltip_445_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_445_1_1\" class=\"footnote_tooltip\">Also his first game, this being his second<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_445_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_445_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> was last year&#8217;s <a href=\"\/stack\/archives\/241\"><em>Press [Escape] to Save<\/em><\/a>, also notable for its odd phraseology.  Some choice examples from this game:<br \/>\n&#8220;Of course, wearing lab suits are self-explanatory, as a man of your experience already knows.&#8221;<br \/>\n&#8220;Seems to refrigerator, radiator-like unit, shaped like a huge cubicle that extends not only in the x direction but also in the y towards the ceiling.&#8221;<br \/>\nI think my favorite off-kilterism is the mention of a &#8220;very accurately cut machine&#8221;, by which is meant a machine that you use to very accurately cut things.  I don&#8217;t know if I&#8217;d even recommend changing this stuff; amateurish though it is, it lends the work a certain sense of personality.  That&#8217;s pretty much how I feel about the content, too: it&#8217;s amateurish but disarmingly idiosyncratic.<\/p>\n<p>I didn&#8217;t complete the game in my two hours, but at least that&#8217;s not because I was stuck.  The game guides the player along through its linear story pretty clearly, even at one point telling you explicitly what commands you need to use to progress through a cafeteria scene.  I honestly have no idea how close I was to the end, though &#8212; there&#8217;s no scoring mechanism, and it&#8217;s the sort of story that can be extended arbitrarily.<\/p>\n<p><strong>Rating: 4<\/strong><\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_445_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_445_1();\">[<a id=\"footnote_reference_container_collapse_button_445_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_445_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_445_1('footnote_plugin_tooltip_445_1_1');\"><a id=\"footnote_plugin_reference_445_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\">Also his first game, this being his second<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_445_1() { jQuery('#footnote_references_container_445_1').show(); jQuery('#footnote_reference_container_collapse_button_445_1').text('\u2212'); } function footnote_collapse_reference_container_445_1() { jQuery('#footnote_references_container_445_1').hide(); jQuery('#footnote_reference_container_collapse_button_445_1').text('+'); } function footnote_expand_collapse_reference_container_445_1() { if (jQuery('#footnote_references_container_445_1').is(':hidden')) { footnote_expand_reference_container_445_1(); } else { footnote_collapse_reference_container_445_1(); } } function footnote_moveToReference_445_1(p_str_TargetID) { footnote_expand_reference_container_445_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_445_1(p_str_TargetID) { footnote_expand_reference_container_445_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Next up: a sci-fi grotesque by Mark Jones. Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,236],"class_list":["post-445","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2008"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/445","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=445"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/445\/revisions"}],"predecessor-version":[{"id":3913,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/445\/revisions\/3913"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=445"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=445"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=445"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}