{"id":450,"date":"2008-10-12T15:20:04","date_gmt":"2008-10-12T20:20:04","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/450"},"modified":"2016-08-04T12:02:19","modified_gmt":"2016-08-04T19:02:19","slug":"ifcomp-2008-lair-of-the-cyber-cow","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/450","title":{"rendered":"IFComp 2008: Lair of the Cyber-Cow"},"content":{"rendered":"<p>Spoilers follow the break.<br \/>\n<!--more--><br \/>\nThe first thing this game provides us is some annoyance with the format.  The Adrift 4.0 runner &#8212; the one you need in order to run this Comp&#8217;s other Adrift game &#8212; apaprently  isn&#8217;t backward-compatible with Adrift 3.9, although it does come with a tool to convert 3.9 data files to 4.0 format.  This is strangely roundabout.  I don&#8217;t see any Z-code terps demanding that you use a separate tool to convert your .z5 files to .z8 before running them.  But this isn&#8217;t the author&#8217;s fault, except, of course, in that the author chose Adrift.  I said the same thing about <em>A Date with Death<\/em>, and I expect I&#8217;ll be saying it about more Adrift games in the future.<\/p>\n<p>This is a small game in the &#8220;wacky&#8221; anything-can-happen mode, and pretty shoddily put together.  One of the first things I see after I get off the bus is a character called &#8220;Vluurinik&#8221;.  Examining Vluurinik reveals that she&#8217;s a fairy.  Okay, are fairies something I&#8217;m supposed to be expecting?  Apparently the player character knows her name, but we never learn anything else about any history they might or might not have.  One location, called &#8220;Chapel Yard&#8221;, has a description consisting solely of the words &#8220;Chapel Yard.&#8221;  There&#8217;s a crucially important well in that location, but you only learn it exists when it&#8217;s mentioned in reaction to things you do elsewhere.  Pehaps this was the result of mistake &#8212; I can easily imagine accidentally overwriting the room-description field in the Adrift authoring tool.  But if so it&#8217;s the kind of mistake that anyone playing through the game would notice, and therefore not the sort of thing that should wind up in a released game.  The in-game help asserts that asking characters about things is a &#8220;good source of information&#8221;, but it&#8217;s not; the only responses I ever got from any NPC were gestures of various sorts.<\/p>\n<p>Input is shaky, too.  There&#8217;s one bit where you have to lever up a church bell, and only one command out of a variety of imaginable synonymous works.  The only way I managed to get through that part was by reading the hints.  And what are we to make of this exchange?<\/p>\n<blockquote><p>\n&gt; x packet<br \/>\nThis is the packet you found taped to the inside of the church bell. It looks like you could unfold it.<\/p>\n<p>&gt; unfold it<br \/>\n(the packet)<br \/>\nI don&#8217;t understand what you want me to do with the packet.<\/p>\n<p>&gt; unfold packet<br \/>\nThe packet unfolds into plans for building an invincible robot. According to this, construction is all but complete.\n<\/p><\/blockquote>\n<p>Adrift has a feature whereby the author can tell it to pause in the middle of printing text.  I don&#8217;t mean making the game wait for the player to press a key, I mean making the player wait for a second or two, and not accepting input of any kind during that time.  I&#8217;m not convinced that it&#8217;s ever actually a good idea to use this feature.  But even if you think it can be used well, you have to admit that it can also be overused, and that&#8217;s definitely what happens here, especially toward the end.<\/p>\n<p>The last line in the game, &#8220;It wasn&#8217;t her&#8221;, is a complete enigma.  What wasn&#8217;t who?  Was I supposed to understand that?  Was it even printed on purpose, or was the preceding paragraph supposed to be the last thing I saw?<\/p>\n<p>That&#8217;s a lot of criticism, but I still feel like there&#8217;s an OK game in here which could be salvaged with some work.  I did like the absurdly over-the-top nature of the ultimate revelations in the Cyber-Cow&#8217;s inner sanctum.  (Unfortunately, the game only gives you a limited number of turns in there, and it isn&#8217;t enough time to examine everything.)  But it&#8217;s pretty clear that the game received no testing whatever, and the Comp has higher standards than that.  It would have made a decent <a href=\"http:\/\/www.ifwiki.org\/index.php\/Speed-IF\">Speed-IF<\/a>, though.<\/p>\n<p><strong>Rating: 3<\/strong> (Although when I think about those forced pauses, I think I should have given it a 2.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[154,84,53,236,68],"class_list":["post-450","post","type-post","status-publish","format-standard","hentry","category-if","tag-bugs","tag-if","tag-ifcomp","tag-ifcomp-2008","tag-problems-running-games"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/450","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=450"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/450\/revisions"}],"predecessor-version":[{"id":3918,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/450\/revisions\/3918"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=450"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=450"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=450"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}