{"id":464,"date":"2008-10-25T14:45:30","date_gmt":"2008-10-25T19:45:30","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/464"},"modified":"2016-08-05T12:00:36","modified_gmt":"2016-08-05T19:00:36","slug":"ifcomp-2008-piracy-20","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/464","title":{"rendered":"IFComp 2008: Piracy 2.0"},"content":{"rendered":"<p>Sean Huxter traps us on a ship overrun with space pirates.  We were overdue for a visit from the space pirates this comp, I think.<br \/>\nSpoilers follow the break.<br \/>\n<!--more--><br \/>\nThis one seems competently put-together.  It&#8217;s basically an all-one-big-puzzle sort of game, like <em>Suspended<\/em>.  Before you can really do anything about the pirates, you have to learn enough about the ship&#8217;s systems and the overall situation to know what your options are.  For example, you can separate the bridge from the rest of the ship and try to make a run for it, but this doesn&#8217;t do you any good unless you&#8217;ve already disabled the main ship&#8217;s weapons.  While you&#8217;re learning this, pirates periodically pop up to shoot at you, like the nasty little dwarves in <em>Colossal Cave<\/em>.  There&#8217;s a device that can heal your wounds in one location, but it&#8217;s only got enough juice to do it three times, which gives you some motivation to optimize your route.  This is definitely a game to be mastered over multiple play-throughs.<\/p>\n<p>I&#8217;d say it&#8217;s a pretty strong entry as a puzzle game, but I&#8217;d be happier if the environment were more interesting.  The comparison to <em>Suspended<\/em> stands again here: like the compound there, the ship is all bare corridors and purely functional devices.  I can&#8217;t help but think of the two games from last year&#8217;s Comp that involved space pirates, both of which had a much stronger sense of personality than this.<\/p>\n<p><strong>Rating: 6<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Sean Huxter traps us on a ship overrun with space pirates. We were overdue for a visit from the space pirates this comp, I think. Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,236],"class_list":["post-464","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2008"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/464","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=464"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/464\/revisions"}],"predecessor-version":[{"id":3931,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/464\/revisions\/3931"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=464"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=464"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=464"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}