{"id":470,"date":"2008-10-26T14:54:02","date_gmt":"2008-10-26T19:54:02","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/470"},"modified":"2016-08-05T11:50:24","modified_gmt":"2016-08-05T18:50:24","slug":"ifcomp-2008-snack-time","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/470","title":{"rendered":"IFComp 2008: Snack Time"},"content":{"rendered":"<p>A bulldog wrote this one, or so it claims.  Spoilers follow the break.<br \/>\n<!--more--><br \/>\nThe &#8220;bulldog author&#8221; claim is of course just an acknowledgement of the bulldog authorial <em>voice<\/em>, much like how last year&#8217;s <em>Lost Pig<\/em> claimed to be written by its orcish protagonist.  And, like <em>Lost Pig<\/em>, it uses that voice to give us a distinct worldview, with a sort of childlike simplicity in its syntax that&#8217;s very plausible for a bulldog&#8217;s inner monologue.  I couldn&#8217;t help but think of Tom Robbins: &#8220;If wild animals could talk, would they talk like cartoons?  &#8230;Or would beasts converse in the style of Hemingway&#8230;?&#8221;<\/p>\n<blockquote><p>This is the room where you sit a lot. Well, you sleep here sometimes too. But there is a different room that is just for sleeping, and it is to the north. There&#8217;s another room to the west. It&#8217;s the room with the food. That is a good room.<\/p>\n<p>Even though this is the sitting room you can&#8217;t sit on everything. There are a lot of &#8220;no&#8221;s here, like the thing you can&#8217;t scratch, and the tall thing and the four-legged thing that isn&#8217;t alive but that stands still with the box of light on its back.<\/p><\/blockquote>\n<p>Fortunately, the game accepts words like &#8220;sofa&#8221; and &#8220;tv&#8221;, even though it never uses them in output.<\/p>\n<p>The game is pretty consistent about the canine perspective.  The one thing that didn&#8217;t ring true for me was that the dog refers to the human as &#8220;your pet&#8221;, which really doesn&#8217;t seem to me like how dogs regard their alpha male surrogates.  But other than that, the viewpoint is consistent, and the first of the game&#8217;s puzzles, waking up the human, requires thinking like a dog.  I thought at first that I&#8217;d have to do something clever there, but no, you just do things that a dog would naturally do to wake someone up.<\/p>\n<p>After that, the puzzles become a bit less plausibly doggy.  I can believe that someone has trained a dog to fetch him beer from the fridge.  The idea tht a dog has figured out how to change channels on a TV remote by biting it is a bit of a stretch, although at least it has cute value, if you value cute.  This isn&#8217;t the first IF work from a canine perspective, and certainly not the first adventure game where you play an animal of some sort, and they always have a bit of this problem.  It&#8217;s a real challenge to come up with puzzles that are within an animal&#8217;s physical and mental capabilities, and if you&#8217;re going to drop one of those constraints, I suppose it&#8217;s better to drop the latter.<\/p>\n<p><strong>Rating: 6<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>A bulldog wrote this one, or so it claims. Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,236],"class_list":["post-470","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2008"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/470","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=470"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/470\/revisions"}],"predecessor-version":[{"id":3939,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/470\/revisions\/3939"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=470"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=470"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=470"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}