{"id":473,"date":"2008-10-31T08:36:26","date_gmt":"2008-10-31T13:36:26","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/473"},"modified":"2016-08-05T12:06:00","modified_gmt":"2016-08-05T19:06:00","slug":"ifcomp-2008-search-for-the-ultimate-weapon","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/473","title":{"rendered":"IFComp 2008: Search for the Ultimate Weapon"},"content":{"rendered":"<p>One last game and I&#8217;m done for the year.  This one is loosely inspired by the legend of Wu Mei, 17th century kung fu master.  Spoilers follow the break.<br \/>\n<!--more--><\/p>\n<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/10\/ultimateweapon-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/10\/ultimateweapon-1-300x210.png\" alt=\"ultimateweapon\" width=\"300\" height=\"210\" class=\"alignright size-medium wp-image-3942\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/10\/ultimateweapon-1-300x210.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/10\/ultimateweapon-1-768x539.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2008\/10\/ultimateweapon-1.png 824w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>This game was created in SUDS, a relatively new system.  Well, sort of &#8212; the official website tells me that the original SUDS is nearly a decade old, but the SUDS that this game was written in is a revived one dating back to early 2007.  Apparently one of the differences between old SUDS and new SUDS is that old was entirely point-and-click, while the new supports a text parser.  It still has the point-and-click, though, and  does a pretty good job of it, if you like point-and-click.  Multiple avenues to entering commands are provided, including a row of verb icons and context menus on both the noun lists and the output text.  Using text input is a little more painful, due to overeager automatic command-line completion.  This can be turned off, but I only figured out how after I had completed the game.<\/p>\n<p>As to the game&#8217;s content, yay historical setting, boo scanty implementation thereof.  This is a small game consisting of mainly of some simple tests set to you by a Shaolin master.  Mind you, &#8220;simple&#8221; is not the same as &#8220;easy&#8221;; there&#8217;s a large amount of guess-the-verb involved in pretty much every puzzle.  (To give just one example: there&#8217;s a rope that must be &#8220;attached&#8221; to a tree, because &#8220;tie&#8221; is not recognized.)  The author sets up some alternate paths, such as giving you an opportunity to obtain a supposed Ultimate Weapon early on by going against the master&#8217;s orders, but I doubt many players will be seriously tempted there &#8212; given that the game is supposed to be about a master of unarmed combat, it&#8217;s pretty obvious that the real Ultimate Weapon isn&#8217;t going to be a literal one.<\/p>\n<p>A couple of things in the game rely on a day\/night cycle, which is absurdly short.  One of the other games in this Comp had a day\/night cycle that I didn&#8217;t even mention in my writeup, because it was completely irrelevant.  Here, the time of day actually affects what you can do.  For example, you can sneak into your enemy&#8217;s palace only in the afternoon.  Once inside, you find him asleep.  You can easily spend more than a day of gametime in that room fiddling with objects, and he never wakes up.  It&#8217;s hard to ignore this, because the color scheme of the text window changes with the time of day.  It would have been a good idea to suspend the clock during this scene, but I don&#8217;t know enough about SUDS to know how feasible this would be.<\/p>\n<p><strong>Rating: 4<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>One last game and I&#8217;m done for the year. This one is loosely inspired by the legend of Wu Mei, 17th century kung fu master. Spoilers follow the break.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[84,53,236,193,73],"class_list":["post-473","post","type-post","status-publish","format-standard","hentry","category-if","tag-if","tag-ifcomp","tag-ifcomp-2008","tag-ludonarrative-dissonance","tag-ui"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/473","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=473"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/473\/revisions"}],"predecessor-version":[{"id":3943,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/473\/revisions\/3943"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=473"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=473"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=473"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}