{"id":483,"date":"2008-11-19T00:24:25","date_gmt":"2008-11-19T05:24:25","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/483"},"modified":"2016-08-05T12:39:40","modified_gmt":"2016-08-05T19:39:40","slug":"final-fantasy-vi-playing-defense","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/483","title":{"rendered":"Final Fantasy VI: Playing Defense"},"content":{"rendered":"<p>Twice now, I&#8217;ve encountered a special sort of mini-game in <em>Final Fantasy VI<\/em>, one where you have to defend a position by moving troops around on a network of tunnels, taking care to keep all possible routes blocked.  <em>FF7<\/em> had something similar to this, in an optional bit where you could get some special Materia by defending an egg on a mountaintop, but that was more of a pure minigame, with mechanics completely separate from the main game.  Whereas in the <em>FF6<\/em> version, each confrontation is fought out in the regular combat engine, using the same characters that you&#8217;ve been using all along.<\/p>\n<p>Mind you, the first time around, I hadn&#8217;t yet accumulated the palette of playable characters I have now, so only one of the three groups I controlled had established characters in it.  The rest were filled out with moogles.  The second time, I have seven characters and have to divide them into three groups, which makes for a nice bit of tough decision-making.  I want each group to be capable of wiping out an attacker in one or two rounds; this requires characters with special skills that let them attack multiple enemies at once, and I only have so many of them.  Ideally, I also want a healer in every group, but I only have two mages.<\/p>\n<p>Gau the wild-boy may be the key to that.  His special ability is the ability to mimic the attacks of monsters he&#8217;s watched you fight.  In other words, he&#8217;s kind of like the Blue Mage in <em>FF5<\/em>, but with some key differences, such as that you can only tell Gau what creature to imitate, not which of that creature&#8217;s attacks to use.  (I understand there&#8217;s another Blue Mage-like character to come, and I will probably go into more detail when I encounter him.)  At any rate, one time I found a creature that lets Gau cast a resurrection spell.  It didn&#8217;t do much good, because no one in my party was dead at the time, but it gives me the hope that I might be able to find a creature that lets Gau cast healing spells.  He knows a lot of creatures, though, and it&#8217;ll take some time to try them all out, so I&#8217;ll probably get through the current defense mission before discovering it.  I&#8217;ll just have to rely on potions.<\/p>\n<p>I think I basically prefer the <em>FF6<\/em> version of the defense game to the <em>FF7<\/em> one, because of the way it&#8217;s integrated into the game, but there&#8217;s one thing I find annoying about it: it&#8217;s constantly interrupting me.  The whole thing is realtime, you see.  If I decide that I want to move one of my groups to a particular spot, the enemy keeps advancing while I do it.  If they engage a group other than the one I&#8217;m currently controlling, I immediately have to fight the new group.  By the time that&#8217;s done, I&#8217;ve lost track of what I was trying to do on the main map; by the time I&#8217;ve got it figured out again, I&#8217;m plunged into another fight.  Maybe it would be better if the main map were turn-based, but that would be contrary to the nature of the game as a whole, with its &#8220;active battle&#8221; system.  I think what I really want is for it to be mouse-based, or in some other manner to allow me to tell a unit to go to a particular destination, rather than having to control it every step of the way with the D-pad.  In other words, an RTS interface, because an RTS is essentially what it is.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Twice now, I&#8217;ve encountered a special sort of mini-game in Final Fantasy VI, one where you have to defend a position by moving troops around on a network of tunnels, taking care to keep all possible routes blocked. FF7 had something similar to this, in an optional bit where you could get some special Materia [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,240,145],"class_list":["post-483","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-vi","tag-final-fantasy-vii"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/483","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=483"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/483\/revisions"}],"predecessor-version":[{"id":3955,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/483\/revisions\/3955"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=483"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=483"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=483"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}