{"id":484,"date":"2008-11-20T01:07:26","date_gmt":"2008-11-20T06:07:26","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/484"},"modified":"2016-08-05T12:43:59","modified_gmt":"2016-08-05T19:43:59","slug":"final-fantasy-vi-bridging-the-gap","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/484","title":{"rendered":"Final Fantasy VI: Bridging the Gap"},"content":{"rendered":"<p>Usually, when I play a series of games, I play them in order of release, even if that means suffering through the crummy ones before I get to the ones everyone raves about.  <em>Final Fantasy<\/em> has been an exception, and that provides me a rare opportunity to observe the earlier ones with full knowledge of where things were heading.  <em>FF6<\/em> is a bridging element in my experience of the series: I&#8217;ve already played <em>FF5<\/em> and <em>FF7<\/em>.  And it&#8217;s interesting to me to see the ways it fits a niche halfway between those two games.<\/p>\n<p><a href=\"\/stack\/archives\/266\">As I&#8217;ve commented before<\/a>, the setting of <em>FF5<\/em> seemed to be a medieval veneer over advanced industrial technology.  The designers wanted to use submarines and force fields and interplanetary travel, but they still wanted to present it as basically a standard pre-industrial fantasy gameworld with castles and dragons and so forth, so the high tech came off as somewhat incongruous and anachronistic.  In <em>FF7<\/em>, this was reversed: the swords-and-sorcery stuff was the anachronism in a setting that&#8217;s basically modern and even futuristic in places.  Now, <em>FF6<\/em> still has castles and kings, but the idea of technology substituting for magic is central to the premise, so they can&#8217;t try to sweep it all under the rug without comment the way <em>FF5<\/em> did.  On the contrary: whenever there&#8217;s technology around, which there frequently is, the characters essentially keep saying &#8220;Look! Technology!&#8221;  One of those kings is a playable character, and also a gadgeteer who&#8217;s fitted out his castle with all the latest things, including engines for burrowing into the sand and traveling underground.<\/p>\n<p>The character system also has aspects of both <em>FF5<\/em> and <em>FF7<\/em>.  Like the former, you have job skills: only the thief can steal things in combat, only the gadgeteer I just mentioned can use clockpunk contraptions, etc.  Like the latter, character class is inextricably bound to individual characters, and each &#8220;class&#8221; has exactly one character in it.  Class doesn&#8217;t really mean all that much in <em>FF7<\/em>, though, since the function of job skills &#8212; the main thing the whole Job system was used for &#8212; is taken over by Materia.  The characters differ only in their base stats, what kinds of equipment they can use, and their &#8220;limit breaks&#8221;, the special attacks that you only get to use after taking a lot of damage.  <em>FF6<\/em> seems to have a proto-limit break system.  At least, the manual claims that characters can make more powerful attacks when they&#8217;re low on health.  I haven&#8217;t observed this myself, because it&#8217;s hard to keep a character low on health long enough for them to make an attack: any enemy group capable of reducing someone to that state is probably also capable of finishing them off unless you provide massive healing at the earliest opportunity.  I suppose this is why the designers altered the rules when they made <em>FF7<\/em>.  (&#8220;Has taken a lot of damage&#8221; is not the same as &#8220;is currently low on health&#8221;, and is a much easier state to achieve.)<\/p>\n<p>I can&#8217;t say much about the plot at this early stage, but so far it&#8217;s revolved around an &#8220;Esper&#8221;, a being of great magic, discovered embedded in a crystal in a mine.  The empire wants it, and the player characters don&#8217;t want them to have it.  After a while, it essentially hatches from its mineral shell and somehow merges with the party&#8217;s magic specialist, Terra, who transforms into something other than human and flies away.  This could be seen as <em>FF5<\/em>&#8216;s defend-the-crystals plot combined with the <em>FF7<\/em>&#8216;s business about Jenova, a powerful alien being discovered underground, whose living cells were injected into humans in a super-soldier project.  Or is that too much of a stretch?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Usually, when I play a series of games, I play them in order of release, even if that means suffering through the crummy ones before I get to the ones everyone raves about. Final Fantasy has been an exception, and that provides me a rare opportunity to observe the earlier ones with full knowledge of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[144,189,240,145],"class_list":["post-484","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-final-fantasy","tag-final-fantasy-v","tag-final-fantasy-vi","tag-final-fantasy-vii"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/484","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=484"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/484\/revisions"}],"predecessor-version":[{"id":3956,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/484\/revisions\/3956"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=484"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=484"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=484"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}