{"id":492,"date":"2009-01-09T03:55:02","date_gmt":"2009-01-09T08:55:02","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/492"},"modified":"2016-08-21T12:39:22","modified_gmt":"2016-08-21T19:39:22","slug":"i-was-in-the-war","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/492","title":{"rendered":"I Was In the War"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/01\/iwitw1-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/01\/iwitw1-1-300x188.png\" alt=\"iwitw1\" width=\"300\" height=\"188\" class=\"alignright size-medium wp-image-4005\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/01\/iwitw1-1-300x188.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/01\/iwitw1-1-768x480.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/01\/iwitw1-1.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><a href=\"http:\/\/perfectrun.net\/download.php?d=I%20Was%20In%20The%20War.rar\"><em>I Was In the War<\/em><\/a>, by Bisse, is a nearly perfect example of everything that I think of as characterizing PC games in the 21st century: an indie effort with minimalist graphics, completable in a single play session, written in three hours by an insane Swede as part of a competition and posted on the web for free download.  It&#8217;s also one of the funniest action games I&#8217;ve ever played, and I think it&#8217;s worth looking at why.<\/p>\n<p>It&#8217;s got a off-kitler and deliberately stupid style reminiscent of <a href=\"http:\/\/www.ifwiki.org\/index.php\/You_are_a_Chef!\"><em>You Are A Chef!<\/em><\/a>, but the key thing is that there is no separation between joke and gameplay.  The basic mechanics are themselves absurd.  Aside from jumping over enemies, which isn&#8217;t always possible, the only way you can evade damage is by switching to the <em>other side of the ground<\/em>, where upside-down enemies await you.  Also, your health is represented by your sprite&#8217;s size &#8212; getting hit makes you smaller, while going for a long time without getting hit makes you swell up until you&#8217;re towering over your foes, which, unfortunately, just makes it easier for them to hit you.  That&#8217;s a fairly interesting mechanic for automatically balancing difficulty, but it&#8217;s also completely ridiculous.  (According to Rowan Atkinson, things being the wrong size is one of the three basic types of sight gag.)<\/p>\n<p>Moreover, the introduction of new enemies plays out like a series of jokes.  When a new type of enemy is due to appear, a warning scrolls along the line representing the ground.  The player is given enough time to digest the announcement and wonder what form &#8220;tanks&#8221; or &#8220;guerillas&#8221; might take and how they&#8217;ll affect you, and in most cases the answer is absurd and unexpected.<\/p>\n<p>Action games often have a problem being funny.  Adventure games have an easier time of it, because they can present jokes as puzzles, thus forcing the player&#8217;s attention onto them.  But, with a few exceptions (like <em>Katamari Damacy<\/em>), action games seldom try to integrate humor with the action itself the way <em>IWITW<\/em> does.  I&#8217;m thinking in particular of the likes of <em>Earthworm Jim<\/em>: as much as I enjoyed it when I played it, it seemed like most of the ideas for levels were based on how wacky they&#8217;d seem when you read about them in the manual, rather than how they&#8217;d seem when you actually played them.  There&#8217;s also the approach of trying to make a game into a comedy by slapping jokes into cutscenes and dialogue, which at least means you get jokes while you&#8217;re playing, but they&#8217;re basically orthogonal to the game itself.  I think of <em>MDK2<\/em> as a good example of this, which is strange, because the original <em>MDK<\/em> is a good example of the integrated-humor approach I&#8217;m applauding here, with its powerups that sprout legs and run away when you approach them and the like.  The difference: the original <em>MDK<\/em> wasn&#8217;t a talkie.  It basically had no choice but to put its humor into the game itself.  <em>MDK2<\/em> hired an improv group to do voice-acting for its cutscenes, but it&#8217;s ultimately weaker for it.<\/p>\n<p>In the end, the whole game of <em>IWITW<\/em> has a punch line, and it&#8217;s a pretty stupid one.  But the real humor is in the telling.  Which is true of any joke.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I Was In the War, by Bisse, is a nearly perfect example of everything that I think of as characterizing PC games in the 21st century: an indie effort with minimalist graphics, completable in a single play session, written in three hours by an insane Swede as part of a competition and posted on the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[254,251,252,253],"class_list":["post-492","post","type-post","status-publish","format-standard","hentry","category-platformer","tag-earthworm-jim","tag-i-was-in-the-war","tag-mdk","tag-mdk2"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/492","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=492"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/492\/revisions"}],"predecessor-version":[{"id":4006,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/492\/revisions\/4006"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=492"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=492"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=492"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}