{"id":523,"date":"2009-02-10T02:44:15","date_gmt":"2009-02-10T07:44:15","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/523"},"modified":"2016-08-21T18:27:36","modified_gmt":"2016-08-22T01:27:36","slug":"drod-rpg-secret-level","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/523","title":{"rendered":"DROD RPG: Secret Level"},"content":{"rendered":"<p><a href=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/02\/drod-rpg-secret-1.png\"><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/02\/drod-rpg-secret-1-300x225.png\" alt=\"drod-rpg-secret\" width=\"300\" height=\"225\" class=\"alignright size-medium wp-image-4031\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/02\/drod-rpg-secret-1-300x225.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/02\/drod-rpg-secret-1-768x576.png 768w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2009\/02\/drod-rpg-secret-1.png 1024w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>So, I managed to get through the alternate exit in chapter 1, the one behind the wubba.  I don&#8217;t want to give away too much, but it involved exploiting a special property of one of the useable items, a property that I had read about when I found said item, but which I had forgotten about, because it didn&#8217;t seem important at the time.  When I read about it again during my second playthrough, knowing what lay ahead, it suddenly clicked.  I had access to another wubba-slaying tool all along and didn&#8217;t know it.<\/p>\n<p>But using it in that way meant that I couldn&#8217;t use it elsewhere, and consequently getting through the necessary areas involved massive loss of health.  But that&#8217;s okay, because I had massive amounts of health to lose.  This game doesn&#8217;t use a D&#038;D-style hit points system, capping the benefit you get from healing potions at your &#8220;max hit points&#8221; attribute determined by your experience level and other stats.  Instead, it&#8217;s more like the healing system in <em>Ultima 1<\/em>, where the only limit on your hit points is imposed by how much healing you have available.<\/p>\n<p>Past the alternate exit is an entire secret bonus level.  Many tools are scattered around this level, of various degrees of familiarity, including the long-anticipated tool for jumping over 1-square gaps.  (It turns out to be a grappling hook.)  I hope I manage to get back into the previous level to take advantage of it &#8212; by the time you get it, you&#8217;re past a bunch of one-way arrows and have no direct route back.  The game also makes you ditch your weapon and use far weaker ones for their special properties.  I had seen a Wooden Blade already in the course of chapter 2: its whole purpose is that it can be used in places where metal weapons are forbidden.  I hadn&#8217;t seen the &#8220;briar hacker&#8221; before, but it was pretty clear from its name what it&#8217;s good for: cutting through briars.  But what about the &#8220;lucky blade&#8221; that I found deeper in the corridors?  I have no idea what its special attributes are, but I assume they&#8217;ll be crucial to getting through the level, so I suppose I should keep playing chapter 2 at least up to the point where it&#8217;s explained.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I managed to get through the alternate exit in chapter 1, the one behind the wubba. I don&#8217;t want to give away too much, but it involved exploiting a special property of one of the useable items, a property that I had read about when I found said item, but which I had forgotten [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12],"tags":[92,264,266],"class_list":["post-523","post","type-post","status-publish","format-standard","hentry","category-rpg","tag-drod","tag-drod-rpg","tag-sequence-breaking"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=523"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/523\/revisions"}],"predecessor-version":[{"id":4032,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/523\/revisions\/4032"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=523"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}