{"id":5341,"date":"2017-08-09T23:16:39","date_gmt":"2017-08-10T06:16:39","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5341"},"modified":"2017-08-09T23:16:39","modified_gmt":"2017-08-10T06:16:39","slug":"drod-gunthro-and-the-epic-blunder","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5341","title":{"rendered":"DROD: Gunthro and the Epic Blunder"},"content":{"rendered":"<p>In the ending credits of <em>DROD: The City Beneath<\/em>, Caravel Games announced that they were going to take a break from <em>DROD<\/em> before starting on the final episode that wraps up the story. Their next game was going to use <em>DROD<\/em>-like mechanics, but in a different setting. It was to be a story for children, concerning a war between the kingdoms of Frogs and Mice. But at some point they changed their minds and turned the Frogs and Mice game back into a full-on DROD. Thus was <em>Gunthro and the Epic Blunder<\/em> born.<\/p>\n<p>It fits peculiarly into the canon. It&#8217;s not the final episode they had planned &#8212; that&#8217;s <em>The Second Sky<\/em>. It&#8217;s a story about Beethro&#8217;s grandfather Gunthro, as told by Beethro to his nephews, during his retirement following the first game, before he decided to go back underground. Every once in a while, we get Beethro&#8217;s narrative voice-over, or an interrupting nephew asking questions. Thus, the game can employ unreliable-narrator metanarrative trickery, much like <em>Call of Juarez: Gunslinger<\/em>. At one point, Gunthro suddenly gains the ability to swim stealthily through shallow water, just because Beethro&#8217;s audience thinks it would be cool. And once you get this narrator-granted power, you can go back to previously-visited locations to cross water that was previously impassible.<\/p>\n<p>At another point, there&#8217;s a sequence of rooms where you can switch control between Gunthro and some soldiers under his command &#8212; it&#8217;s essentially the &#8220;clone potion&#8221; mechanic from <em>TCB<\/em> but without the potion. One such room can only be solved by locking Gunthro in the room and leaving as one of the squaddies. The game itself doesn&#8217;t care which avatar you&#8217;re controlling, and doesn&#8217;t distinguish them graphically, but one of the nephews notices the inconsistency and complains. Beethro just shrugs it off: &#8220;Maybe I got confused&#8221;. If I&#8217;m not mistaken, <em>TCB<\/em> also had rooms like this, where you had to leave Beethro&#8217;s original body behind and take off with a clone. (And even if it never made this <em>necessary<\/em>, it definitely made it <em>possible<\/em>.) But here, there&#8217;s this extra layer of fictionality to shield us from the disquieting implications.<\/p>\n<p>Presenting it all as a story told to children also provides cover for any tonal inconsistency resulting from the fact that it was originally <em>designed<\/em> as a story for children. If such inconsistency exists, that is, which I&#8217;m not really sure of. The overall feel of the thing seems pretty storybook-like to me, sort of like Chicken Little with added violence, all very stylized and structurally repetitive. But the world of <em>DROD<\/em> isn&#8217;t a terribly realistic one to begin with, so the only thing that&#8217;s really different about this story is that it&#8217;s a little less grotesque and nihilistic.<\/p>\n<p>The story up to the point I&#8217;m at right now: In the very beginning, Gunthro witnesses the murder of his king, the king of Rasarus, at the hands of a captain from Tueno.  (Both Rasarus and Tueno figured into parts of <em>TCB<\/em>.) He goes to rally the Rasarans to avenge this aggression, which means finding and in some cases rescuing a bunch of leaders and heroes who will be necessary for the offensive, each of whom is in the depths of a different level. This enables a nicely nonlinear hub-and-wheel design that should help beginners to not get stuck. Once you finish with that, you spend a level getting to Tueno, only to find that all the NPCs you had gathered previously have gotten lost in various caves and things, and need to be rescued again, a second hub-and-wheel. That&#8217;s as far as I&#8217;ve gotten this time around, but I remember that the whole <em>casus belli<\/em> eventually turns out to be a mistake on Gunthro&#8217;s part, and that this epic blunder results in his exile from Rasarus.<\/p>\n<p>Also, it all links up with the Rooted Empire at some point, which is curious. Beethro doesn&#8217;t yet know about the Empire at the point when he&#8217;s telling the story. But I don&#8217;t think the game is really any more concerned with consistency around the story that within it. It&#8217;s a mixture of Beethro&#8217;s off-the-cuff embellishments with things that really happened, some of which Beethro may not know about.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the ending credits of DROD: The City Beneath, Caravel Games announced that they were going to take a break from DROD before starting on the final episode that wraps up the story. Their next game was going to use DROD-like mechanics, but in a different setting. It was to be a story for children, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[92,462],"class_list":["post-5341","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-drod","tag-drod-gunthro-and-the-epic-blunder"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5341","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5341"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5341\/revisions"}],"predecessor-version":[{"id":5344,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5341\/revisions\/5344"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5341"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5341"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5341"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}