{"id":5395,"date":"2017-10-01T14:44:11","date_gmt":"2017-10-01T21:44:11","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5395"},"modified":"2017-10-01T14:44:11","modified_gmt":"2017-10-01T21:44:11","slug":"toee-conversation-skills","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5395","title":{"rendered":"ToEE: Conversation Skills"},"content":{"rendered":"<p>One last Temple post before IF Comp 2017. I keep going back to Hommlet, because I have so much unfinished business there, and because I keep hoping that getting some of that quest XP (which, it turns out, does exist) will help me get my party up to level 4 and make the combat encounters easier. But the remaining quests seem fairly intractable. Person A says &#8220;I need person B to do a thing&#8221;, but person B either doesn&#8217;t have the resources to do the thing, or is unwilling to do it, or just recursively involves person C in the problem. I thought at first that the key to all this would be the &#8220;Factions&#8221; mechanic, which gets a whole section to itself in the quest log, but that section is still empty after all this time.<\/p>\n<p>I did have something of a breakthrough, though. Perhaps the unwilling could be persuaded if I had the right skills? The 3.5e rules provide several conversational skills: Diplomacy, Bluff, Intimidate. These are all keyed to your Charisma score, and unfortunately, as I was anticipating a game mostly about combat, I had used Charisma as my dump stat for most of my characters. The only character I had put any points of Charisma into at all was my cleric, because it plays a role in turning undead. Sure, I could sink skill points into Diplomacy, Bluff, and Intimidate specifically, and I&#8217;ll probably do so eventually, turning my rogue, who gets a ton of skill points on leveling, into the party&#8217;s conversation expert. But I can only do that on gaining levels, and that&#8217;s going slow.<\/p>\n<p>The breakthrough, then, was realizing that my cleric had access to a spell, &#8220;Eagle&#8217;s Splendor&#8221;, that grants a temporary +4 boost to Charisma. And so I made my rounds of Hommlet again, checking to see if this was enough to change anything. As it turned out, it worked in exactly one case: a miller&#8217;s apprentice who wanted to change religion, but was afraid of what his master would say and wanted me to secure his permission. The spell didn&#8217;t give me enough of a bonus to change the miller&#8217;s mind, but it did get my Bluff skill to the point where I could just lie to the kid about what the miller said, and that&#8217;s apparently enough to complete the quest.<\/p>\n<p>It turns out that the conversation skills work a little differently from in real D&amp;D. There, you can attempt to lie, persuade, or scare anyone about anything, because obviously the game is freeform enough that there&#8217;s nothing stopping you. The skills just provide a mechanism for determining the consequences, in the event that the DM doesn&#8217;t want to just make a ruling by fiat. In the CRPG, however, there is no such thing as a failed Bluff, Diplomacy, or Intimidate check. If your skill isn&#8217;t high enough to tell a convincing lie, the lie isn&#8217;t even listed. The dialogue UI even puts special icons next to the affected options, to make it clear what your skills are doing. This is a pretty significant change to the feel of the thing, taking out any sense of risk. But I guess risk is more or less gone when you can save and load. The way they&#8217;re doing it is probably the best option, on the whole. Random failure in a scripted conversation seems like it would be a bad idea. If you don&#8217;t communicate the mechanics to the player, it leaves them ignorant of why they failed, and if you do, it creates a motivation to replay the same conversations over and over until they succeed. Which is how I&#8217;ve treated the combat sometimes, but at least combat is complicated enough to vary significantly between attempts. I guess this has significance for procedural conversation systems.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One last Temple post before IF Comp 2017. I keep going back to Hommlet, because I have so much unfinished business there, and because I keep hoping that getting some of that quest XP (which, it turns out, does exist) will help me get my party up to level 4 and make the combat encounters [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[590,589],"class_list":["post-5395","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dungeons-dragons","tag-temple-of-elemental-evil"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5395","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5395"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5395\/revisions"}],"predecessor-version":[{"id":5396,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5395\/revisions\/5396"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5395"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5395"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5395"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}