{"id":5549,"date":"2018-05-12T19:25:24","date_gmt":"2018-05-13T02:25:24","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5549"},"modified":"2018-05-12T19:25:24","modified_gmt":"2018-05-13T02:25:24","slug":"gearheads","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5549","title":{"rendered":"Gearheads"},"content":{"rendered":"<p>At a recent board game night, I had a chance to try a game called <em>Quantum<\/em> that used dice to represent spaceships with different capabilities. The box credited its creation to Eric Zimmerman. &#8220;That&#8217;s a familiar name&#8221;, said I, and looking it up online afterwards, I found that, sure enough, it was <a href=\"http:\/\/www.ericzimmerman.com\/\">the same Eric Zimmerman that co-founded Gamelab<\/a>, the company that developed <em>Diner Dash<\/em>, among other things. This is a person who is partially responsible for creating a genre. But also listed in his ludography was something I didn&#8217;t expect to see: <em>Gearheads<\/em>, a 1996 game about wind-up toy battles, co-created with Frank Lantz of <a href=\"http:\/\/www.decisionproblem.com\/paperclips\/\"><em>Universal Paperclips<\/em><\/a> fame. Apparently it was Zimmerman&#8217;s first published game. And it just happens to be on the Stack.<\/p>\n<p>So, obviously I had to dig out the CD and give it a play. Windows gave me some guff about that, complaining simply &#8220;This app can&#8217;t run on your pc&#8221; when I tried to run either the executable or its installer, even in Windows 95 Compatibility Mode. This was a new one on me, but apparently it&#8217;s how 64-bit Windows 10 reacts to 16-bit Windows programs. Apparently there are ways to enable 16-bit support in Windows 10, but I opted to play it safe and instead run it under <a href=\"\/stack\/archives\/789\">the copy of Windows 3.1 that I had installed in DOSBox back in 2010<\/a>, which I still have around thanks to file-sync apps. This worked with no problems.<\/p>\n<p>The game is essentially two-player, with both players using different parts of the same keyboard simultaneously, but the computer can fill in for one player, and it has a &#8220;One Player Tournament&#8221; mode, a sequence of 36 increasingly-difficult levels that I&#8217;m taking as the basis for completion. Gameplay consists of letting loose wind-up toys on one end of the playfield in an attempt to get them across to your opponent&#8217;s end, while your opponent does the same to you. You get to choose where to set each toy down and how much to wind it up, but you don&#8217;t control them after they&#8217;re placed. Each level gives you access to a different subset of 12 toy types, each with its own virtues and special powers. For example, there&#8217;s a wind-up cockroach, which moves very quickly but erratically, and tends to get flipped over on its back; a bulldozer, slow-moving but capable of easily pushing other toys backward; a chattering skull that scares other toys and makes them reverse direction. There&#8217;s an element of extended rock-paper-scissors to it, but also some opportunity for combos, like using boxing kangaroos to punch depleted cockroaches over the finish line.<\/p>\n<p>I hadn&#8217;t thought about this before, but it&#8217;s a lot like <a href=\"\/stack\/archives\/434\"><em>Magic: the Gathering &#8211; Battlegrounds<\/em><\/a>. Both games are all about summoning creatures that automatically march across the screen to score points and\/or block your opponent&#8217;s creatures from doing likewise. And a lot of the same tactical considerations apply to both, like choosing whether to try for a mainly defensive summon to keep the opponent away or just try to outscore them with a horde of small quick things. I think the gameplay is more chaotic here, though. Nothing is entirely predictable, and there&#8217;s a lot of it going on at once.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At a recent board game night, I had a chance to try a game called Quantum that used dice to represent spaceships with different capabilities. The box credited its creation to Eric Zimmerman. &#8220;That&#8217;s a familiar name&#8221;, said I, and looking it up online afterwards, I found that, sure enough, it was the same Eric [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[601],"class_list":["post-5549","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-gearheads"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5549","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5549"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5549\/revisions"}],"predecessor-version":[{"id":5550,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5549\/revisions\/5550"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5549"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5549"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5549"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}