{"id":5686,"date":"2019-02-24T18:40:03","date_gmt":"2019-02-25T02:40:03","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5686"},"modified":"2019-02-24T18:40:03","modified_gmt":"2019-02-25T02:40:03","slug":"tr5-the-mill","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5686","title":{"rendered":"TR5: The Mill"},"content":{"rendered":"<p>By now, I&#8217;m well into the fourth and final chapter of <em>Tomb Raider: Chronicles<\/em>, where Lara puts on a shiny black castsuit and an electronic headset and visor, as depicted in the box art, and creeps around a high-tech office building filled with lasers. But before describing that in detail, I&#8217;d like to complain about the puzzles in chapter 3 a little more.<\/p>\n<p>Seriously, I don&#8217;t think I&#8217;ve ever needed hints so much in a <em>Tomb Raider<\/em> before. One of the puzzles was to get through an underwater passage in a mill pond, guarded by an aquatic monster, sort of like an ugly mermaid based on a sea horse. It swims around in a sort of patrol pattern, which led me to believe that I could sneak past it while its back was turned, but repeated attempts at this failed. Finally turning to Sinjin, I found that the key to the whole thing was something I hadn&#8217;t noticed at all: a coin lying on the pond bed, where it blended in far too well. I might have noticed it even so, were it not right in the creature&#8217;s patrol route, where there&#8217;s limited opportunity to poke around experimentally.<\/p>\n<p>Shortly afterward, inside the mill, there&#8217;s a crank that opens a door that immediately starts closing, making you rush over to it within a time limit. The problem is that you can&#8217;t see the door opening from where you turn the crank, and if you don&#8217;t book it over immediately, it will most likely be fully closed by the time it comes into view. I suppose the player is just supposed to intuit what&#8217;s going on from the room&#8217;s design. I personally got as far as turning the crank and then checking the door, but not fast enough to see it closing. &#8220;I guess the crank doesn&#8217;t open that door&#8221;, I thought to myself. &#8220;I wonder what it does? I suppose it&#8217;ll be obvious when I find out.&#8221; Earlier games in the series had a solution for this: whenever you opened a door remotely, the camera would cut to show the door opening.<\/p>\n<p>I have no real basis for this but my own thoughts, but I kind of suspect that the intention behind these sorts of puzzles was that, at this point the series, the target audience is die-hard <em>Tomb Raider<\/em> experts, who want  a challenging experience. But (A) there&#8217;s a big difference between &#8220;challenging&#8221; and &#8220;obtuse&#8221;, and (B) difficulty was never really part of the appeal of <em>Tomb Raider<\/em> in the first place. A modicum of challenge is just a spice on the exploration.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>By now, I&#8217;m well into the fourth and final chapter of Tomb Raider: Chronicles, where Lara puts on a shiny black castsuit and an electronic headset and visor, as depicted in the box art, and creeps around a high-tech office building filled with lasers. But before describing that in detail, I&#8217;d like to complain about [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[612,613],"class_list":["post-5686","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-tomb-raider","tag-tomb-raider-chronicles"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5686","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5686"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5686\/revisions"}],"predecessor-version":[{"id":5687,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5686\/revisions\/5687"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5686"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5686"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5686"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}