{"id":5691,"date":"2019-02-28T20:25:48","date_gmt":"2019-03-01T04:25:48","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5691"},"modified":"2019-06-06T18:49:28","modified_gmt":"2019-06-07T01:49:28","slug":"tr5-repeat-until-done","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5691","title":{"rendered":"TR5: Repeat Until Done"},"content":{"rendered":"<p>The theme for the final level of <em>Tomb Raider: Chronicles<\/em> seems to be &#8220;doing things over&#8221;. It starts by in effect telling that you&#8217;re about to redo the last level. Titled &#8220;Escape with the Iris&#8221;, that level indeed concluded with Lara reaching the exterior of the VCI tower with the Iris in her inventory. But the final level starts with a helicopter attack driving her back inside. You spend the rest of the level trying to escape <em>again<\/em>, in a different way.<\/p>\n<p>The ultimate boss monster is a bald-headed cyborg, a puzzle boss who can&#8217;t be killed by normal means, which is far more satisfying than the powered-armor guys I mentioned previously. Not long after you&#8217;ve killed him, you run into another one, with a different puzzle. There&#8217;s a couple of major sections where you need to execute a difficult bit twice: a set of moving laser gates that you have to go through and then return through, a button at the top of a tricky set of jumps that you need to press twice. This is exactly contrary to the usual <em>Tomb Raider<\/em> design, in which difficult feats generally result in opening up doors that let you skip them in the future. Yet more evidence that the chapters were designed by completely different people, I suppose.<\/p>\n<p>Going for 100% Secrets adds its own do-over-ness. For the first time, the game here becomes <a href=\"http:\/\/www.ifwiki.org\/index.php\/Cruelty_scale\">Cruel in the Zarfian sense<\/a>. It&#8217;s generally been Tough, or at worst, Nasty. Sometimes you slide down a chute and can&#8217;t get back up and any Secrets you left behind are lost to you, but at least it&#8217;s obvious when you&#8217;ve passed a point of no return. Here, Lara finds a shooting gallery, and shooting at some targets unlocks a door nearby for some reason. But if you shoot them fast enough, it unlocks an additional door, leading to a Secret. This happens fairly early in the level, so reading about it in Sinjin&#8217;s guide later on caused me to play most of the level a second time.<\/p>\n<p>I really don&#8217;t know if I&#8217;d have had the patience to finish this game without that walkthrough. The puzzle to defeat the second cyborg seems particularly obscure to me, and I don&#8217;t know how anyone figured it out. Even worse, there are rooms where loading a save will trigger bugs, similar to the <a href=\"\/stack\/archives\/5668\">Crane Guy<\/a> thing but less benign &#8212; more confirmation that they were making this primarily for the Playstation, where you can only save at checkpoints, and the PC version was an afterthought. I&#8217;m in the habit of saving a lot, so I&#8217;d inevitably trigger these bugs, then get stuck, then hit the guide and see that it says &#8220;DO NOT SAVE IN THIS ROOM OR YOU WILL TRIGGER A BUG AND GET STUCK&#8221;. And then I&#8217;d have to do the room over, which is at least thematic.<\/p>\n<p>At any rate, I&#8217;m done. And for all my complaints, I did find the general experience of putting Lara through her paces pleasant, despite all the attempts at ruining it. I may just continue with <em>Angel of Darkness<\/em> next. Because apparently even the entire experience of playing through a <em>Tomb Raider<\/em> game is something I now feel compelled to do twice.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The theme for the final level of Tomb Raider: Chronicles seems to be &#8220;doing things over&#8221;. It starts by in effect telling that you&#8217;re about to redo the last level. Titled &#8220;Escape with the Iris&#8221;, that level indeed concluded with Lara reaching the exterior of the VCI tower with the Iris in her inventory. But [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[612,613],"class_list":["post-5691","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-tomb-raider","tag-tomb-raider-chronicles"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5691","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5691"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5691\/revisions"}],"predecessor-version":[{"id":5742,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5691\/revisions\/5742"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5691"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5691"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5691"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}