{"id":5730,"date":"2019-06-02T12:07:30","date_gmt":"2019-06-02T19:07:30","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5730"},"modified":"2026-05-20T10:01:11","modified_gmt":"2026-05-20T17:01:11","slug":"heavens-vault","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5730","title":{"rendered":"Heaven&#8217;s Vault"},"content":{"rendered":"<p><em>Heaven&#8217;s Vault<\/em>, Inkle&#8217;s latest, was released back in April, and I&#8217;ve been meaning to get started at it since. To be honest, I&#8217;ve never actually completed an Inkle game &#8212; not even <em>80 Days<\/em>, which I&#8217;ve started numerous times. But <em>HV<\/em> has that one extra element that promised to be more compelling: the deciphering of an alien language. As people familiar with <a href=\"https:\/\/ifdb.tads.org\/viewgame?id=w5s3sv43s3p98v45\">my own IF works<\/a> could guess, this is a matter of some interest to me.<\/p>\n<p>Not that I&#8217;ve seen a lot of stuff to translate yet. I&#8217;m still in the early stages, and presumably will have more to say about the translation mechanics later. For now, I&#8217;ll just say that it seems to be manageable without external note-taking. The game takes notes for you, organizing and indexing them in various ways. In fact, it does an impressive job of that generally. You&#8217;ll be talking to your robot sidekick and an offhand mention of something in the player character&#8217;s past will provoke an unobtrusive pop-up letting you know that it&#8217;s been added to the timeline of past events. Much has been made of the game&#8217;s eagerness to remind you of where the plot strands and what your goals are.<\/p>\n<p>The management of history is particularly relevant to the story because that&#8217;s the player character&#8217;s job. You play the part of Aliya, a historian and archeologist, simultaneously looking for a missing roboticist and investigating the forgotten past of the game&#8217;s sci-fi setting. That setting is a peculiar one, apparently consisting of moons connected by airborne rivers that you navigate in a sort of mini-game. The player&#8217;s piecemeal discovery of the details of this world parallels Aliya&#8217;s discovery of its past and its past&#8217;s language.<\/p>\n<p>The game&#8217;s dominant mode of interaction is conversation, but it often makes this simultaneous with freeform exploration, like in <em>Firewatch<\/em>, or even with navigating the rivers, like in <em>Wheels of Aurelia<\/em> but with rivers instead of roads. That is, there are places where you enter a distinct dialog mode and are forced to make a choice (or let it time out), but there are also places where it just prompts you to optionally press a button to start or continue an ongoing conversation. In the latter case, you don&#8217;t get much choice over what you say; the prompts are along the lines of &#8220;Remark&#8221; or &#8220;Query?&#8221;, and the game is essentially just asking you whether you want more world-building right now or not. I pretty much always do.<\/p>\n<p>More tomorrow!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Heaven&#8217;s Vault, Inkle&#8217;s latest, was released back in April, and I&#8217;ve been meaning to get started at it since. To be honest, I&#8217;ve never actually completed an Inkle game &#8212; not even 80 Days, which I&#8217;ve started numerous times. But HV has that one extra element that promised to be more compelling: the deciphering of [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[622,84],"class_list":["post-5730","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-heavens-vault","tag-if"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5730","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5730"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5730\/revisions"}],"predecessor-version":[{"id":7853,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5730\/revisions\/7853"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5730"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5730"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5730"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}