{"id":5732,"date":"2019-06-03T12:12:47","date_gmt":"2019-06-03T19:12:47","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5732"},"modified":"2019-06-03T12:12:47","modified_gmt":"2019-06-03T19:12:47","slug":"heavens-vault-animation-style","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5732","title":{"rendered":"Heaven&#8217;s Vault: Animation Style"},"content":{"rendered":"<p>While I&#8217;m still collecting data on the story and language, let&#8217;s describe the visual style of <em>Heaven&#8217;s Vault<\/em> a little. It&#8217;s peculiar. The environments are modeled in 3D, and a little stylized but reasonably detailed. Characters, however, are sprites. In other words, it&#8217;s basically like a <em>Doom<\/em>-era FPS, except a great deal more hi-res. And that&#8217;s strange. Sprites limit the number of different views you can have of a thing. Your basic <em>Doom<\/em> monster can be viewed from eight different angles. HV seems to have more angles than that &#8212; I counted ten for Aliya &#8212; but it&#8217;s still few enough to cause very noticeable pops. Similarly, walking around means moving smoothly through the world, but only shifting poses once per second or so.<\/p>\n<p>Moreover, Aliya frequently leaves afterimages behind. You&#8217;ll just be walking around, and at a place where you paused or changed direction, you&#8217;ll get a spare image of her that slowly fades away. I don&#8217;t know what causes this. It may be linked to optional dialogue or something. Regardless, the effect is to emphasize that the rendering of characters isn&#8217;t meant to be realistic.<\/p>\n<p>This whole approach seems less strange in conversations, where it reminds me of the static images commonly used in Visual Novels: typically one person on the left side of the screen, one on the right, each changing only to express emotion. The difference is that <em>HV<\/em> positions the characters in 3D space. It strikes me that much of the animation style is a result of trying to reconcile that VN-like or comic-like style, with its static shots of 2D characters, with free movement through a 3D world.<\/p>\n<p>But such reconciliation only goes so far. There&#8217;s still a large visual contrast between the sprites and the world they live in. This may well be deliberate and thematic. It&#8217;s a subject\/object distinction, for one thing. The people are part of your society, even the ones who hate and distrust you. The world is not. It&#8217;s far older than your society, and has its own distinct character that&#8217;s foreign enough to be an object of study.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While I&#8217;m still collecting data on the story and language, let&#8217;s describe the visual style of Heaven&#8217;s Vault a little. It&#8217;s peculiar. The environments are modeled in 3D, and a little stylized but reasonably detailed. Characters, however, are sprites. In other words, it&#8217;s basically like a Doom-era FPS, except a great deal more hi-res. And [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[622],"class_list":["post-5732","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-heavens-vault"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5732","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5732"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5732\/revisions"}],"predecessor-version":[{"id":5733,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5732\/revisions\/5733"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5732"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5732"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5732"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}