{"id":5819,"date":"2019-06-28T19:50:53","date_gmt":"2019-06-29T02:50:53","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/?p=5819"},"modified":"2019-08-21T02:10:43","modified_gmt":"2019-08-21T09:10:43","slug":"dropsy-hugs-and-aliens","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5819","title":{"rendered":"Dropsy: Hugs and Aliens"},"content":{"rendered":"<p>Now, I still haven&#8217;t finished <em>Dropsy<\/em>, so I could turn out to be wrong about this, but: It seems like most of the puzzles around befriending people are in the nature of optional side-quests. Advancing the story does require gaining cooperation from certain people, I think, but for the most part, you&#8217;re expected to simply want hugs for their own sake. Although if that&#8217;s not enough, the game does provide one other motivator for completists: there&#8217;s a record of everyone you&#8217;ve hugged, in the form of crayon drawings on a wall of the clown&#8217;s bedroom. This gives it a definite &#8220;Gotta hug &#8217;em all!&#8221; aspect.<\/p>\n<p>It also reminds me a little of <em>The Witcher<\/em> and its sexual conquest cards that drew so much attention. I was contemplating making that comparison into the basis for an entire blog post, exploring the question of what the difference is, but on reflection, it&#8217;s hardly even a question worth asking.<\/p>\n<p>There are a few drawings already on the wall at the start of the game, of those that the clown has already had ample opportunity to hug: the clown&#8217;s green-haired colleague, their deceased friend, the dog. Yes, animals count. So does any sufficiently-huggable inanimate object, such as a statue or a tree. There&#8217;s one drawing that kind of puzzles me, though: it shows what looks like some kind of squidlike alien. <span class=\"footnote_referrer\"><a role=\"button\" tabindex=\"0\" onclick=\"footnote_moveToReference_5819_1('footnote_plugin_reference_5819_1_1');\" onkeypress=\"footnote_moveToReference_5819_1('footnote_plugin_reference_5819_1_1');\" ><sup id=\"footnote_plugin_tooltip_5819_1_1\" class=\"footnote_plugin_tooltip_text\">1<\/sup><\/a><span id=\"footnote_plugin_tooltip_text_5819_1_1\" class=\"footnote_tooltip\"><strong>UPDATE<\/strong>: It turns out to actually be a rather impressionistic depiction of a security robot from the corporate HQ lobby.<\/span><\/span><script type=\"text\/javascript\"> jQuery('#footnote_plugin_tooltip_5819_1_1').tooltip({ tip: '#footnote_plugin_tooltip_text_5819_1_1', tipClass: 'footnote_tooltip', effect: 'fade', predelay: 0, fadeInSpeed: 200, delay: 400, fadeOutSpeed: 200, position: 'top right', relative: true, offset: [10, 10], });<\/script> Now, there is definitely an alien presence in the game. Off in the desert, there&#8217;s a guy in a camper-converted-into-a-storefront trying to sell merchandise related to his personal alien encounter, while a beefy man in black hovers nearby. Elsewhere, in a mysterious cave, I can catch a few glimpses of the very same tentacled being as in the camper man&#8217;s pictures, lurking but not particularly trying to hide its presence. The thing is, though, I haven&#8217;t hugged the alien, or any other aliens &#8212; <em>unless it&#8217;s an alien shapeshifter<\/em>. Maybe I could figure out who&#8217;s secretly an alien by process of elimination: it would be the one person who I&#8217;ve hugged who isn&#8217;t in any of my drawings. But that would have a strange implication: that the clown, who&#8217;s presumably the one making the drawings (although goodness knows when he finds the opportunity) saw the shapeshifter&#8217;s true form while I, the player, saw only its disguise. So more likely it&#8217;s just a bug.<\/p>\n<div class=\"speaker-mute footnotes_reference_container\"> <div class=\"footnote_container_prepare\"><p><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_label pointer\" onclick=\"footnote_expand_collapse_reference_container_5819_1();\">&#x202F;<\/span><span role=\"button\" tabindex=\"0\" class=\"footnote_reference_container_collapse_button\" style=\"display: none;\" onclick=\"footnote_expand_collapse_reference_container_5819_1();\">[<a id=\"footnote_reference_container_collapse_button_5819_1\">+<\/a>]<\/span><\/p><\/div> <div id=\"footnote_references_container_5819_1\" style=\"\"><table class=\"footnotes_table footnote-reference-container\"><caption class=\"accessibility\">References<\/caption> <tbody> \r\n\r\n<tr class=\"footnotes_plugin_reference_row\"> <th scope=\"row\" class=\"footnote_plugin_index_combi pointer\"  onclick=\"footnote_moveToAnchor_5819_1('footnote_plugin_tooltip_5819_1_1');\"><a id=\"footnote_plugin_reference_5819_1_1\" class=\"footnote_backlink\"><span class=\"footnote_index_arrow\">&#8593;<\/span>1<\/a><\/th> <td class=\"footnote_plugin_text\"><strong>UPDATE<\/strong>: It turns out to actually be a rather impressionistic depiction of a security robot from the corporate HQ lobby.<\/td><\/tr>\r\n\r\n <\/tbody> <\/table> <\/div><\/div><script type=\"text\/javascript\"> function footnote_expand_reference_container_5819_1() { jQuery('#footnote_references_container_5819_1').show(); jQuery('#footnote_reference_container_collapse_button_5819_1').text('\u2212'); } function footnote_collapse_reference_container_5819_1() { jQuery('#footnote_references_container_5819_1').hide(); jQuery('#footnote_reference_container_collapse_button_5819_1').text('+'); } function footnote_expand_collapse_reference_container_5819_1() { if (jQuery('#footnote_references_container_5819_1').is(':hidden')) { footnote_expand_reference_container_5819_1(); } else { footnote_collapse_reference_container_5819_1(); } } function footnote_moveToReference_5819_1(p_str_TargetID) { footnote_expand_reference_container_5819_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } } function footnote_moveToAnchor_5819_1(p_str_TargetID) { footnote_expand_reference_container_5819_1(); var l_obj_Target = jQuery('#' + p_str_TargetID); if (l_obj_Target.length) { jQuery( 'html, body' ).delay( 0 ); jQuery('html, body').animate({ scrollTop: l_obj_Target.offset().top - window.innerHeight * 0.2 }, 380); } }<\/script>","protected":false},"excerpt":{"rendered":"<p>Now, I still haven&#8217;t finished Dropsy, so I could turn out to be wrong about this, but: It seems like most of the puzzles around befriending people are in the nature of optional side-quests. Advancing the story does require gaining cooperation from certain people, I think, but for the most part, you&#8217;re expected to simply [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[627,626],"class_list":["post-5819","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-dropsy","tag-jay-tholen"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5819","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5819"}],"version-history":[{"count":3,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5819\/revisions"}],"predecessor-version":[{"id":5950,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5819\/revisions\/5950"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5819"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5819"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}