{"id":5837,"date":"2019-07-06T10:55:39","date_gmt":"2019-07-06T17:55:39","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=5837"},"modified":"2019-07-06T10:55:39","modified_gmt":"2019-07-06T17:55:39","slug":"the-watchmaker-keyboard-controls","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5837","title":{"rendered":"The Watchmaker: Keyboard Controls"},"content":{"rendered":"<p>It looks like a lot of my problems with this game have been a result of not reading the manual. There are ways of interacting with it that I didn&#8217;t know about, because I was thinking of it as a point-and-click adventure, and generally trying to do stuff with the mouse. I did figure out on my own that you needed to use the tab key to bring up the interface containing the in-game PDA and the save\/load menu, and I managed to hit on the idea of pressing shift when clicking to run instead of walking (a virtual necessity, given the size of some of the rooms). But I apparently never tried pressing the space bar, which shifts the camera into first-person mode. You can&#8217;t move in first-person mode &#8212; it&#8217;s more meant for getting a close-up view of small areas with multiple small clickable objects, and in some cases there are objects you can&#8217;t even see without zooming in like this. (The chessboard, which I still haven&#8217;t solved, puts you into first-person mode automatically when you select it, but it&#8217;s the only thing I&#8217;ve found that does that.)<\/p>\n<p>Also, in addition to clicking the ground to move, you can navigate with the arrow keys, which act as tank controls, like <em>Grim Fandango<\/em> or <em>Alone in the Dark<\/em>. This isn&#8217;t necessarily an improvement over click-to-move in games, of course, but the environments in this game really aren&#8217;t designed for click-to-move, and the fact that I was trying to use click-to-move anyway detracted from the experience in little ways that made me less patient with it than I could have been. See, this is one of those third-person games where the camera shifts between fixed (but rotatable) positions based on where the player character is. Using click-to-move, there are hallways where you have to pan the camera down until it&#8217;s nearly vertical just to walk to the point where the camera points the other way, and there are places where it&#8217;s hard to move at all because the use box for a hedge or something extends over the ground you&#8217;d need to click on. I had been thinking that these scenes were simply badly built, but it turns out I was using them wrong.<\/p>\n<p>I can&#8217;t even really say that these features lack discoverability. They&#8217;re on the <em>space bar<\/em> and the <em>arrow keys<\/em>, for goodness sakes. How it is that I tried tab before trying these, I don&#8217;t know.<\/p>\n<p>So, playing the game the way it&#8217;s supposed to be played, I&#8217;m finding it&#8217;s a significantly better game than I thought. But I still don&#8217;t think it&#8217;s a good game. If anything, discovering first-person mode makes the lack-of-guidance problems worse, because of the possibility that there could be a useful object hiding where I have to zoom in to see it. I&#8217;m not yet at the point of just playing entirely from a walkthrough, but I&#8217;m definitely playing with a walkthrough open.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It looks like a lot of my problems with this game have been a result of not reading the manual. There are ways of interacting with it that I didn&#8217;t know about, because I was thinking of it as a point-and-click adventure, and generally trying to do stuff with the mouse. I did figure out [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[629],"class_list":["post-5837","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-the-watchmaker"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5837","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5837"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5837\/revisions"}],"predecessor-version":[{"id":5838,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5837\/revisions\/5838"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5837"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5837"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5837"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}