{"id":5845,"date":"2019-07-10T15:29:51","date_gmt":"2019-07-10T22:29:51","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=5845"},"modified":"2019-07-10T15:29:51","modified_gmt":"2019-07-10T22:29:51","slug":"the-watchmaker-stolen-organs","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5845","title":{"rendered":"The Watchmaker: Stolen Organs"},"content":{"rendered":"<p>This is the kind of game that people are thinking of when they complain about adventure game puzzles. Just when I think I&#8217;ve got a handle on its logic and chosen conventions, and can proceed without further need for the walkthrough, it throws me for a loop, read-the-author&#8217;s-mind-wise. My latest encounter with this tendency isn&#8217;t even related to puzzles!<\/p>\n<p>It turns out that the laboratory I mentioned before had more in it than just the syringe. Indeed, there was a metal box that was specifically described as &#8220;an obvious hiding place&#8221; when I clicked on it. But there didn&#8217;t seem to be any way to open it, so I moved on. Turns out that I needed to zoom into first-person mode, which you&#8217;d think that I&#8217;d have learned to try by now. Inside, I found a bag of blood (an inventory item, which I haven&#8217;t yet found a use for), and a container with a human heart inside. The player character was horrified at the discovery, but I didn&#8217;t fully understand why until I went to talk to an NPC to see if I had spawned any new conversation topics. I had: &#8220;Stolen organs&#8221;. And I&#8217;m like, what the heck? What about this situation was supposed to suggest that the heart I found was stolen? Remember, this entire castle is owned by a major pharmaceutical company. They have legitimate reasons to do medical research, and the resources to obtain donated organs legitimately. But I was expected to treat a specimen from a cadaver like a major scandal.<\/p>\n<p>What&#8217;s more, when I confronted the supervisor about it, the player character made another big unjustified leap. Now, I had learned some time back that the supervisor had been seen unloading a crate from a van in the middle of the night, and he denied it when I asked. Clearly he was up to something. But when I asked him about &#8220;Stolen organs&#8221;, the first thing I said was &#8220;I found the crate you were seen unloading from the van&#8230;&#8221; There&#8217;s probably a translation issue here: the box I found in the lab was not something I would describe as a &#8220;crate&#8221;. More like a refrigerator, really, given its contents. But even putting that aside, we seem to have started from &#8220;This is a box&#8221; and leapt to &#8220;It must be <em>that specific box<\/em>&#8220;, even though there are boxes of various kinds all over the castle.<\/p>\n<p>A slightly related point: This game has names for its rooms, which it displays along with the time of day when you enter a new location just after time advances, like &#8220;Upstairs Hallway, 1:30 PM&#8221; or whatever. I don&#8217;t remember if I&#8217;ve ever seen a name for the lab, but the walkthrough calls it &#8220;Secret Laboratory&#8221;, so I&#8217;m guessing that this is what the game calls it as well. And it&#8217;s inaccurate. There&#8217;s nothing secret about it. The door is clearly visible, just locked with a keycode, which seems like a very sensible security precaution for a medical laboratory.<\/p>\n<p>Maybe my mindset is just wrong for this game. Maybe I should be thinking more in terms of where the story wants to go instead of in terms of what&#8217;s reasonable. Perhaps I should just be thinking the worst of everyone. But even this presumes I can recognize what kind of story it&#8217;s trying to be, and that might not be the case. In my last session, I found evidence that, in the world of this story, the moon landings were faked and fluoridation is a CIA mind control scheme. This is totally not where I was expecting things to go, even with all the ley lines and doomsday cults.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is the kind of game that people are thinking of when they complain about adventure game puzzles. Just when I think I&#8217;ve got a handle on its logic and chosen conventions, and can proceed without further need for the walkthrough, it throws me for a loop, read-the-author&#8217;s-mind-wise. My latest encounter with this tendency isn&#8217;t [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[629],"class_list":["post-5845","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-the-watchmaker"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5845","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5845"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5845\/revisions"}],"predecessor-version":[{"id":5846,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5845\/revisions\/5846"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5845"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5845"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5845"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}