{"id":5910,"date":"2019-07-29T22:17:37","date_gmt":"2019-07-30T05:17:37","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=5910"},"modified":"2019-07-29T22:17:37","modified_gmt":"2019-07-30T05:17:37","slug":"touche-blacksmith","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5910","title":{"rendered":"Touch\u00e9!: Blacksmith"},"content":{"rendered":"<p><em>Touch\u00e9!<\/em> is pretty big on asset reuse. The exact same character sprite will be used as a street vendor in one city and a random NPC milling about in the background to make the city look inhabited in another. It&#8217;s like a small theater company where actors have to double up on roles.<\/p>\n<p>But the biggest bit of reuse comes with the town blacksmiths. It&#8217;s a lot like Officer Jenny and Nurse Joy in the <em>Pok\u00e9mon<\/em> cartoons: each town has its own blacksmith, and they&#8217;re all identical, and the game lampshades this. Moreover, their smithies are also nearly identical. There are some minor differences &#8212; one will have its layout mirror-reversed from another, or a paint can on a shelf will be blue instead of red. And these differences can be a sign of what&#8217;s important. If there&#8217;s a pair of tongs lying on the floor in one smithy and not the others? Those tongs are needed for a puzzle in that town. And I, for one, didn&#8217;t notice they were clickable until I noticed that they weren&#8217;t in the other versions of the room. I&#8217;d be tempted to take screenshots and do some magic in an image editor to find all the differences, except this wouldn&#8217;t really be adequate. Some of the differences between the rooms isn&#8217;t in what&#8217;s visible, but in what&#8217;s clickable, or the contents of their verb menus.<\/p>\n<p>There&#8217;s a similar thing going on with a couple of identical clothiers, but I&#8217;ve only seen two of those.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Touch\u00e9! is pretty big on asset reuse. The exact same character sprite will be used as a street vendor in one city and a random NPC milling about in the background to make the city look inhabited in another. It&#8217;s like a small theater company where actors have to double up on roles. But the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[632],"class_list":["post-5910","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-touche"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5910","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5910"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5910\/revisions"}],"predecessor-version":[{"id":5911,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5910\/revisions\/5911"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5910"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5910"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5910"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}