{"id":5927,"date":"2019-08-04T15:49:44","date_gmt":"2019-08-04T22:49:44","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=5927"},"modified":"2019-08-04T15:49:44","modified_gmt":"2019-08-04T22:49:44","slug":"touche-inventory","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5927","title":{"rendered":"Touch\u00e9!: Inventory"},"content":{"rendered":"<p>And I&#8217;m stuck again. I&#8217;m accumulating a nice big collection of inventory items, though. That&#8217;s the one thing I&#8217;m consistently capable of doing. I&#8217;m imagining a point in the future when the rest of the game consists of just using up all the junk I&#8217;ve been carting around, one item after another, pouring it out and transforming it into plot.<\/p>\n<p>The inventory interface in this game is a little peculiar: it&#8217;s divided into two pieces. You have Geoffroi&#8217;s inventory, which is normally displayed at the bottom of the screen, and you have that of his manservant Henri, which replaces Geoffroi&#8217;s when you ask for it by speaking to Henri. Henri doesn&#8217;t normally pick up objects on his own, but there are a few special cases, like when Geoffroi pole-vaults into a window and Henri, staying behind, retrieves the pole. You can, however, hand objects back and forth between the two freely, provided that they&#8217;re in the same room.<\/p>\n<p>The very first thing Henri obtains is William de Peuple&#8217;s corpse. Geoffroi objects that you can&#8217;t just leave him lying in the street, but doesn&#8217;t want to touch him, so Henri picks him up instead. The stated idea is that you just need to get him to a priest for burial, but, despite an abundance of places of worship, I haven&#8217;t yet found one that will take him. So Henri is just carrying a corpse around everywhere we go. The first few times I opened his inventory, it was a bit of a shock to be reminded of this.<\/p>\n<p>I can imagine ways that the game could exploit the division, forcing you to divide useful items between the two while they&#8217;re separated or whatever, but it hasn&#8217;t really done that. And I frankly don&#8217;t see much point to giving things to Henri when it&#8217;s not necessary for a puzzle. I&#8217;ve contemplated using him as a sort of trash bin, carrying around items that I&#8217;ve already used in a puzzle and don&#8217;t expect to need again, or alternately items that I haven&#8217;t used yet but think I know the use of, thus clearing Geoffroi&#8217;s inventory for things I can productively contemplate. But I don&#8217;t really have enough confidence to do this.<\/p>\n<p>One other notable thing: Money is not part of your inventory. Your current amount of money is simply a stat, listed to the left of the inventory in the UI. And it&#8217;s a stat that&#8217;s almost always 0. At the very start of the game, you have 25 francs, but they&#8217;re stolen in the introductory chapter. Since then, I&#8217;ve found exactly 1 franc, which I&#8217;ve already spent on the only thing I&#8217;ve seen that costs 1 franc: a plaster replica of the cathedral at Rouen, which I haven&#8217;t yet found a use for (although I have suspicions). This all seems to be a big joke, really. As I&#8217;ve noted before, you don&#8217;t need cash on hand for your basic expenses, but there are quite a few shops and stalls where everything costs at least 2 francs, putting it completely out of your reach unless you can barter for it. At this point, I honestly don&#8217;t expect to see any more money; the presence of that &#8220;0&#8221; in the UI is just a reminder of Geoffroi&#8217;s situation. The big punch line: When you&#8217;re accosted by a highwayman, he robs Henri of the 100 francs that he&#8217;s had on his person all along, but which you didn&#8217;t know about because it wasn&#8217;t part of his inventory.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>And I&#8217;m stuck again. I&#8217;m accumulating a nice big collection of inventory items, though. That&#8217;s the one thing I&#8217;m consistently capable of doing. I&#8217;m imagining a point in the future when the rest of the game consists of just using up all the junk I&#8217;ve been carting around, one item after another, pouring it out [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[632],"class_list":["post-5927","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-touche"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5927","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5927"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5927\/revisions"}],"predecessor-version":[{"id":5928,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5927\/revisions\/5928"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5927"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5927"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5927"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}