{"id":5954,"date":"2019-08-21T04:40:12","date_gmt":"2019-08-21T11:40:12","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=5954"},"modified":"2019-08-21T04:40:12","modified_gmt":"2019-08-21T11:40:12","slug":"bloodnet","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/5954","title":{"rendered":"Bloodnet"},"content":{"rendered":"<p><em>Bloodnet<\/em>, from 1993, is one of the games that&#8217;s spent the most time on my Stack. Before there even was a Stack, really, there was always just a game or two that I hadn&#8217;t finished yet, and then <em>Bloodnet<\/em>, that one game that I had bought a few years back and never got very far in but intended to get back to at some point.<\/p>\n<p>It&#8217;s one of the few point-and-click adventure games from Microprose, which also produced <em>Dragonsphere<\/em> and <em>Return of the Phantom<\/em>, both of which I rather liked, and <em>Rex Nebular and the Cosmic Gender Bender<\/em>, which I haven&#8217;t played and am not at all sure I want to. These games all share a certain graphical similarity, a sort of soft-focus VGA collage, that made me think that <em>Bloodnet<\/em> would play like the others, but it doesn&#8217;t. It&#8217;s a mashup in both form and content, a hybrid of point-and-click adventure and RPG telling a cyberpunk vampire story. It&#8217;s kind of like if <em>Shadowrun<\/em> had chosen to imitate White Wolf instead of TSR.<\/p>\n<p><a href=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2019\/08\/bloodnet_intro.png\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2019\/08\/bloodnet_intro-300x188.png\" alt=\"\" width=\"300\" height=\"188\" class=\"alignright size-medium wp-image-5955\" srcset=\"https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2019\/08\/bloodnet_intro-300x188.png 300w, https:\/\/www.wurb.com\/stack\/wp-content\/uploads\/2019\/08\/bloodnet_intro.png 640w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>At the start of the story, a freelance decker with the unlikely name Ransom Stark is (sigh) betrayed by a client, but rather than just trying to kill him like in a normal cyberpunk game, the client turns out to be a vampire, and tries to turn Stark into his vampire thrall. But his attempt at domination is thwarted by Stark&#8217;s neural implant, leaving Stark in control of himself but vulnerable to a bloodlust that will erode his humanity over time if he can&#8217;t do something about it. All this is told in an opening slideshow\/dialogue sequence that I remember finding cringingly, embarrassingly bad once, but which now strikes me as utterly hilarious. You could put this stuff on <a href=\"\/stack\/archives\/5715\">Hypnospace<\/a>. It would fit right in.<\/p>\n<p>The main reason I never got far is that the game throws you into the deep end. It has a very weird UI, a whole cyber-upgrade system to learn, and a baffling cyberspace where you have no idea how to interact with anything. That&#8217;s just in the first room. If you try to leave the first room, you&#8217;ll probably run into a combat encounter that you&#8217;re not at all prepared to deal with, as character or as player. I&#8217;ll probably describe all these systems in future posts, once I&#8217;ve come to understand them. Reading the manual will be very necessary.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bloodnet, from 1993, is one of the games that&#8217;s spent the most time on my Stack. Before there even was a Stack, really, there was always just a game or two that I hadn&#8217;t finished yet, and then Bloodnet, that one game that I had bought a few years back and never got very far [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[367],"class_list":["post-5954","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-bloodnet"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5954","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=5954"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5954\/revisions"}],"predecessor-version":[{"id":5956,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/5954\/revisions\/5956"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=5954"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=5954"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=5954"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}