{"id":598,"date":"2009-09-01T14:27:42","date_gmt":"2009-09-01T19:27:42","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/598"},"modified":"2016-10-19T17:39:12","modified_gmt":"2016-10-20T00:39:12","slug":"tf2-medic","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/598","title":{"rendered":"TF2: Medic"},"content":{"rendered":"<p>In my pursuit of giving at least one real try to every class in <em>Team Fortress 2<\/em>, I have spent some time on the Medic.  The Medic is the one class whose main skill is helping people rather than harming them, so I suppose it&#8217;s unsurprising that no one wanted to play one in the original <em>Team Fortress<\/em>.  And yet, I found the experience of the <em>TF2<\/em> version enjoyable enough that it&#8217;s now, according to the Steam stats, my most-played class.  What happened?<\/p>\n<p>Much has been made of the <em>TF2<\/em> version&#8217;s &#8220;\u00dcbercharge&#8221; ability, which lets you turn a teammate and yourself temporarily invulnerable.  (According to the developers, this was added as a way to get Medics more involved on the front lines.)  And there is a draw to it &#8212; specifically, the draw of the unattainable.  Only rarely do I live long enough to charge up fully.  Even if I play it safe and stay behind cover, spies seem to home in on me.  They see the beam tethering me to my patient and know that they&#8217;ve got an easy kill, someone whose reaction time will be slowed by the need to switch to an actual weapon before firing back.<\/p>\n<p>The really appealing thing, though, for rubbish players like me, is that you don&#8217;t have to aim.  I though the Pyro had it good in this regard, but the medigun really has the flamethrower beat.  First of all, when you&#8217;re shooting at people to heal them, they don&#8217;t even try to dodge.  Secondly, there&#8217;s that tether I mentioned.  Once you&#8217;ve got someone on your heal beam, you don&#8217;t need to point at them at all; you can turn around and watch for people sneaking up from behind if you want, and the beam just curves around.  (Not that this does much good.  Blasted spies.)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In my pursuit of giving at least one real try to every class in Team Fortress 2, I have spent some time on the Medic. The Medic is the one class whose main skill is helping people rather than harming them, so I suppose it&#8217;s unsurprising that no one wanted to play one in the [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[16],"tags":[248],"class_list":["post-598","post","type-post","status-publish","format-standard","hentry","category-fps","tag-team-fortress-2"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/598","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=598"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/598\/revisions"}],"predecessor-version":[{"id":4195,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/598\/revisions\/4195"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=598"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=598"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=598"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}