{"id":599,"date":"2009-09-02T21:47:31","date_gmt":"2009-09-03T02:47:31","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/599"},"modified":"2016-10-19T17:40:36","modified_gmt":"2016-10-20T00:40:36","slug":"everyday-shooter-reaching-new-levels","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/599","title":{"rendered":"Everyday Shooter: Reaching New Levels"},"content":{"rendered":"<p>Well, I&#8217;ve reached the penultimate level: <em>Earthworm<\/em>, which seems inspired by <em>Centipede<\/em>.  Mostly superficially, it must be said: there are segmented bugs to blast apart, and spiders appear here and there, but neither the bugs nor the player bahave like their arcade counterparts.  It&#8217;s possible that I wouldn&#8217;t have thought it similar at all if I hadn&#8217;t been anticipating the appearance of a <em>Centipede<\/em>-like level, due to all the other references to arcade shooters of yore.<\/p>\n<p>Deliberate attempts at reaching new levels in this game involve some tension between going after points to buy extra starting lives, and simply trying to survive &#8212; that is, aiming for eventual or immediate progress.  There&#8217;s always a bit of this balancing act in any game where points yield extra lives, but usually it&#8217;s a wash if you lose a life in the process of gaining one, and that&#8217;s not the case here.  I&#8217;m finding that I generally decide at some point what the purpose of a particular session is, and therefore what kind of risks I take for the big scores.  It get interesting when I change my mind about this mid-match, when I&#8217;ve gotten further along than I expected and suddenly feel like I have to start trying to survive.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Well, I&#8217;ve reached the penultimate level: Earthworm, which seems inspired by Centipede. Mostly superficially, it must be said: there are segmented bugs to blast apart, and spiders appear here and there, but neither the bugs nor the player bahave like their arcade counterparts. It&#8217;s possible that I wouldn&#8217;t have thought it similar at all if [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,13,26],"tags":[296,293],"class_list":["post-599","post","type-post","status-publish","format-standard","hentry","category-arcade","category-music","category-shooter","tag-centipede","tag-everyday-shooter"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/599","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=599"}],"version-history":[{"count":1,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/599\/revisions"}],"predecessor-version":[{"id":4196,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/599\/revisions\/4196"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=599"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=599"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=599"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}