{"id":6153,"date":"2020-08-02T20:35:59","date_gmt":"2020-08-03T03:35:59","guid":{"rendered":"https:\/\/www.wurb.com\/stack\/?p=6153"},"modified":"2020-08-18T12:14:45","modified_gmt":"2020-08-18T19:14:45","slug":"hidden-object-games-in-general","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/6153","title":{"rendered":"Hidden Object Games in general"},"content":{"rendered":"<p>I haven&#8217;t been posting much lately, and what I&#8217;ve posted has mainly been looks back at games I played a long time ago. You&#8217;d think that being stuck at home due to a pandemic would be a perfect opportunity to play lots of games and blog about them, but somehow I&#8217;ve only done the first part of that. As usual, I&#8217;m hoping I can get back into the habit of short daily posts.<\/p>\n<p>So, what have I been playing? Several things. For one, I got onto a sizeable Hidden Object Game kick. These are my comfort food, the ludic equivalent of a popcorn movie. They come in a wide variety of shapes and colors, but there&#8217;s a sameness to them all. I recall that a bigwig at Marvel Comics once attracted some flak for saying that he wanted his company&#8217;s output to be the equivalent of vanilla ice cream. Hidden object games are like that.<\/p>\n<p>And yet, one of the things I really appreciate about them is the variability! Every game does its own little tweaks on the formula, and over time, those tweaks accumulate into an evolution. I remember playing time-limited free trials of the first generation of the genre, downloaded from the Pop Cap website. Those were <em>pure<\/em> hidden object games, just a sequence of cluttered scenes with lists of things to find. There was a tendency to hide objects by altering their scale, making a pencil into part of a city skyline or whatever. That&#8217;s fallen out of fashion. The trend nowadays is more to exploit ambiguity in the object names: a &#8220;bow&#8221; could be a hair bow, a violin bow, or an archery bow; a &#8220;pipe&#8221; could be lead or meerschaum. For that matter, it might be a <em>picture<\/em> of a pipe, which is very easy to just look past of you&#8217;re not careful.<\/p>\n<p>(Mind you, not all such word problems are deliberate. These games tend to be produced in foreign countries &#8212; one of the best studios making them is Artifex Mundi, which is based in Poland. And this means that every once in a while the object names don&#8217;t match English usage. The game might ask for a shovel, but the item you&#8217;re expected to click on is clearly a trowel. I assume that this means the designer&#8217;s native language uses a single word for both.)<\/p>\n<p>Eventually, the genre started taking on features of adventure games, placing the hidden-object scenes into an explorable space. Big Fish&#8217;s <em>Return to Ravenhearst<\/em> (2008) was a landmark in this regard, pioneering the conceit that fuses the hidden object and adventure genres: that hidden-object sections represent searching for a <em>specific<\/em> object that you need to solve a puzzle elsewhere. Not that you can just pick up the one object you need if you happen to find it first, of course. And at some point, I don&#8217;t know when, some games started putting special-cased interactions <em>inside<\/em> the hidden object sections: you might be told to find a &#8220;lit candle&#8221;, and the scene contains an unlit candle and a book of matches, which you can pick up and click on the candle. There&#8217;s something oddly recursive about this.<\/p>\n<p>Once hidden object games and adventures had hybridized, the resulting genre started de-emphasizing the hidden object sequences, using more diverse minigames. Some games even make the hidden object sequences optional, by, say, letting the player substitute a game of Mah Jongg Solitaire, which resembles a hidden object game in that it involves searching for things. There are even some adventure games, such as the <em>Drawn<\/em> series, that I&#8217;d put in the same genre because their UI, interaction, and art style all fit in perfectly, but which don&#8217;t have any hidden object scenes at all.<\/p>\n<p>So the genre isn&#8217;t really defined by hidden objects, although those are a very common feature. Rather, it&#8217;s a family of cheap casual-positioned first-person adventure games marked by easy puzzles, frequent mini-games, full voice acting but limited animation, and a very distinctive art style: it&#8217;s a painted look, but with sharp focus and lots of rim lighting, and it&#8217;s distinctive enough to come as a surprise on the few occasions when I&#8217;ve encountered the style elsewhere. Often the UI uses lots of particle effects. Usually there&#8217;s an inventory bar at the bottom of the screen with a map and\/or journal on the left side and something you can click on to get hints on the right. It&#8217;s all quite formulaic.<\/p>\n<p>The stories, too, are mostly pretty formulaic, in a pulpish way. Usually there&#8217;s someone or something you&#8217;re pursuing, usually because they&#8217;ve kidnapped someone close to you, either in the opening cutscene or about a third of the way through the story. That&#8217;s your call to adventure. It&#8217;s almost the standard videogame Princess Plot, except that the player character is very often a woman. I&#8217;m tempted to say <em>usually<\/em> a woman, but this may be perceptual bias. At any rate, it&#8217;s a template that can be fit over basically any genre, and the designers exploit this by fitting it over as many genres as they can. There was a tendency for the early pure hidden object games to be about detectives, presumably because that was considered to be a reasonably good fit to the gameplay. There&#8217;s still a fair number of detective stories in today&#8217;s hidden object adventures, but you can just as easily be given the role of an elven hero, or a steampunk adventuress, or an ordinary woman who was minding her own business when her daughter was abducted by ghost pirates.<\/p>\n<p>At any rate, there&#8217;s a zillion of the things, and they frequently get swept up into huge bundles. Usually I can finish one in about a day, or a single long evening &#8212; maybe two, if I get stuck. But I&#8217;m in no real danger of ever running out of them. They&#8217;re just always there, for when I need the comfort of the familiar.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I haven&#8217;t been posting much lately, and what I&#8217;ve posted has mainly been looks back at games I played a long time ago. You&#8217;d think that being stuck at home due to a pandemic would be a perfect opportunity to play lots of games and blog about them, but somehow I&#8217;ve only done the first [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[668],"class_list":["post-6153","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-hidden-object"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=6153"}],"version-history":[{"count":5,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6153\/revisions"}],"predecessor-version":[{"id":6188,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/6153\/revisions\/6188"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=6153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=6153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=6153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}