{"id":619,"date":"2009-10-16T23:49:07","date_gmt":"2009-10-17T04:49:07","guid":{"rendered":"http:\/\/www.wurb.com\/stack\/archives\/619"},"modified":"2016-10-20T17:36:57","modified_gmt":"2016-10-21T00:36:57","slug":"the-bryant-collection","status":"publish","type":"post","link":"https:\/\/www.wurb.com\/stack\/archives\/619","title":{"rendered":"The Bryant Collection"},"content":{"rendered":"<p>Gregory Weir is a name that comes up fairly frequently on the sorts of game blogs I read.  His best-known work is probably still <a href=\"http:\/\/ludusnovus.net\/my-games\/the-majesty-of-colors\/\"><em>The Majesty of Colors<\/em><\/a>, but he&#8217;s done <a href=\"http:\/\/ludusnovus.net\/my-games\/\">quite a lot of other small, experimental games<\/a>, mainly in Flash.  (I particularly like <a href=\"http:\/\/ludusnovus.net\/my-games\/exploit\/\">Exploit<\/a>, which seems like it could form the basis for a really good hacking mini-game in a larger work.)  In fact, he&#8217;s apparently set himself a challenge of releasing one game per month throughout 2009.  <em>The Bryant Collection<\/em> is one of them.<\/p>\n<p>What we have here is several vignettes and a frame-tale.  The frame tells about how Weir bought the papers of one Laura Bryant at a yard sale.  Some of the papers described what Bryant called &#8220;story-worlds&#8221;, which she apparently used in a one-on-one pastime with aspects of both adventure games and pencil-and-paper RPGs, but predating both of them.  Weir admits to having altered the content of the story-worlds somewhat in order to adapt it as IF, and leaves it unclear by just how much.  Still, it&#8217;s fascinating to see how close to the familiar forms this independent invention came.<\/p>\n<p>It&#8217;s also a pack of lies.  The coincidence of this proto-IF falling directly into the hands of a game programmer stretches credibility somewhat, and a sample of Bryant&#8217;s writing included in the game bears an incredible resemblance to Inform 7 source code.  There&#8217;s also the simple fact that the game was released on April Fool&#8217;s Day, something I failed to notice even when I saw the date in the in-game author&#8217;s notes.  Weir took some flack for this, much like the author of <a href=\"http:\/\/ifdb.tads.org\/viewgame?id=bjk2bpymx3h76ewn\"><em>Infil-Traitor<\/em><\/a> did for his Scott-Adams-era pastiche.  These things are really best presented without pretense.  You don&#8217;t get willing suspension of disbelief by tricking people, and the idea of Laura Bryant is actually pretty charming if you&#8217;re not distracted by the hoax of Laura Bryant.<\/p>\n<p>Apart from the frame, the game content consists of five unrelated vignettes, pretty varied in their content: an immense disaster, some musings on the Garden of Eden story, two slices of life, and a gratuitous puzzle scenario.  More significant (to my mind, anyway) is that each story-world is a study in a different form of interactivity or pseudo-interactivity.  One is a glorified cutscene punctuated by command prompts that can&#8217;t affect what&#8217;s going on, one consists mostly of examining character-revealing scenery.  There&#8217;s a study in ask\/tell conversation and another in conversing entirely by answering yes\/no questions.  And the gratuitous puzzle scenario is, of course, all about manipulating stuff.  Some reviewers seems to have been puzzled by the lack of a unifying theme here, but it seems to me that it&#8217;s basically a sampler, an exploration of different techniques to see what the medium can do.  Which is also a pretty good description of Weir&#8217;s work as a whole.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gregory Weir is a name that comes up fairly frequently on the sorts of game blogs I read. His best-known work is probably still The Majesty of Colors, but he&#8217;s done quite a lot of other small, experimental games, mainly in Flash. (I particularly like Exploit, which seems like it could form the basis for [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[10],"tags":[304,84,303],"class_list":["post-619","post","type-post","status-publish","format-standard","hentry","category-if","tag-gregory-weir","tag-if","tag-the-bryant-collection"],"_links":{"self":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/619","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/comments?post=619"}],"version-history":[{"count":2,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/619\/revisions"}],"predecessor-version":[{"id":4223,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/posts\/619\/revisions\/4223"}],"wp:attachment":[{"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/media?parent=619"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/categories?post=619"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.wurb.com\/stack\/wp-json\/wp\/v2\/tags?post=619"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}